Files
tbd-station-14/Content.IntegrationTests/Tests/Minds/MindTests.ReconnectTests.cs
2025-04-19 00:23:01 +02:00

185 lines
5.9 KiB
C#

using System.Linq;
using Content.Shared.Ghost;
using Content.Shared.Mind;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.IntegrationTests.Tests.Minds;
public sealed partial class MindTests
{
// This test will do the following:
// - attach a player to a ghost (not visiting)
// - disconnect
// - reconnect
// - assert that they spawned in as a new entity
[Test]
public async Task TestGhostsCanReconnect()
{
await using var pair = await SetupPair();
var entMan = pair.Server.ResolveDependency<IEntityManager>();
var mind = GetMind(pair);
var ghost = await BecomeGhost(pair);
await DisconnectReconnect(pair);
// Player in control of a new ghost, but with the same mind
Assert.Multiple(() =>
{
Assert.That(GetMind(pair), Is.EqualTo(mind));
Assert.That(entMan.Deleted(ghost));
Assert.That(entMan.HasComponent<GhostComponent>(mind.Comp.OwnedEntity));
Assert.That(mind.Comp.VisitingEntity, Is.Null);
});
await pair.CleanReturnAsync();
}
// This test will do the following:
// - disconnect a player
// - delete their original entity
// - reconnect
// - assert that they spawned in as a new entity
[Test]
public async Task TestDeletedCanReconnect()
{
await using var pair = await SetupPair();
var entMan = pair.Server.ResolveDependency<IEntityManager>();
var mind = GetMind(pair);
var playerMan = pair.Server.ResolveDependency<IPlayerManager>();
var player = playerMan.Sessions.Single();
var name = player.Name;
var user = player.UserId;
Assert.That(mind.Comp.OwnedEntity, Is.Not.Null);
var entity = mind.Comp.OwnedEntity.Value;
// Player is not a ghost
Assert.That(!entMan.HasComponent<GhostComponent>(mind.Comp.CurrentEntity));
// Disconnect
await Disconnect(pair);
// Delete entity
Assert.That(entMan.EntityExists(entity));
await pair.Server.WaitPost(() => entMan.DeleteEntity(entity));
Assert.Multiple(() =>
{
Assert.That(entMan.Deleted(entity));
Assert.That(mind.Comp.OwnedEntity, Is.Not.EqualTo(entity));
});
// Reconnect
await Connect(pair, name);
player = playerMan.Sessions.Single();
Assert.Multiple(() =>
{
Assert.That(user, Is.EqualTo(player.UserId));
// Player is now a new ghost entity
Assert.That(GetMind(pair), Is.EqualTo(mind));
Assert.That(mind.Comp.OwnedEntity, Is.Not.EqualTo(entity));
Assert.That(entMan.HasComponent<GhostComponent>(mind.Comp.OwnedEntity));
});
await pair.CleanReturnAsync();
}
// This test will do the following:
// - visit a ghost
// - disconnect
// - reconnect
// - assert that they return to their original entity
[Test]
public async Task TestVisitingGhostReconnect()
{
await using var pair = await SetupPair();
var entMan = pair.Server.ResolveDependency<IEntityManager>();
var mind = GetMind(pair);
var original = mind.Comp.CurrentEntity;
var ghost = await VisitGhost(pair);
await DisconnectReconnect(pair);
// Player now controls their original mob, mind was preserved
Assert.Multiple(() =>
{
Assert.That(mind, Is.EqualTo(GetMind(pair)));
Assert.That(mind.Comp.CurrentEntity, Is.EqualTo(original));
Assert.That(entMan.Deleted(original), Is.False);
Assert.That(entMan.Deleted(ghost));
});
await pair.CleanReturnAsync();
}
// This test will do the following:
// - visit a normal (non-ghost) entity,
// - disconnect
// - reconnect
// - assert that they return to the visited entity.
[Test]
public async Task TestVisitingReconnect()
{
await using var pair = await SetupPair(true);
var entMan = pair.Server.ResolveDependency<IEntityManager>();
var mindSys = entMan.System<SharedMindSystem>();
var mind = GetMind(pair);
Assert.That(mind.Comp.VisitingEntity, Is.Null);
// Make player visit a new mob
var original = mind.Comp.OwnedEntity;
EntityUid visiting = default;
await pair.Server.WaitAssertion(() =>
{
visiting = entMan.SpawnEntity(null, MapCoordinates.Nullspace);
mindSys.Visit(mind.Id, visiting);
});
await pair.RunTicksSync(5);
Assert.That(mind.Comp.VisitingEntity, Is.EqualTo(visiting));
await DisconnectReconnect(pair);
// Player is back in control of the visited mob, mind was preserved
Assert.Multiple(() =>
{
Assert.That(GetMind(pair), Is.EqualTo(mind));
Assert.That(entMan.Deleted(original), Is.False);
Assert.That(entMan.Deleted(visiting), Is.False);
Assert.That(mind.Comp.CurrentEntity, Is.EqualTo(visiting));
});
await pair.CleanReturnAsync();
}
// This test will do the following
// - connect as a normal player
// - disconnect
// - reconnect
// - assert that they return to the original entity.
[Test]
public async Task TestReconnect()
{
await using var pair = await SetupPair();
var mind = GetMind(pair);
Assert.That(mind.Comp.VisitingEntity, Is.Null);
Assert.That(mind.Comp.OwnedEntity, Is.Not.Null);
var entity = mind.Comp.OwnedEntity;
await pair.RunTicksSync(5);
await DisconnectReconnect(pair);
await pair.RunTicksSync(5);
var newMind = GetMind(pair);
Assert.That(newMind.Comp.VisitingEntity, Is.Null);
Assert.That(newMind.Comp.OwnedEntity, Is.EqualTo(entity));
Assert.That(newMind.Id, Is.EqualTo(mind.Id));
await pair.CleanReturnAsync();
}
}