35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
using Content.Client.Gameplay;
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using Content.Client.Info;
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using Robust.Client.Input;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controllers;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.Input;
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using Robust.Shared.Input.Binding;
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namespace Content.Client.UserInterface.Systems.Info;
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public sealed class CloseAllWindowsUIController : UIController
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{
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[Dependency] private readonly IInputManager _inputManager = default!;
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[Dependency] private readonly IUserInterfaceManager _uiManager = default!;
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public override void Initialize()
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{
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_inputManager.SetInputCommand(EngineKeyFunctions.WindowCloseAll,
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InputCmdHandler.FromDelegate(session => CloseAllWindows()));
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}
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private void CloseAllWindows()
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{
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foreach (var childControl in new List<Control>(_uiManager.WindowRoot.Children)) // Copy children list as it will be modified on Close()
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{
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if (childControl is BaseWindow)
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{
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((BaseWindow) childControl).Close();
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}
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}
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}
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}
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