28 lines
824 B
C#
28 lines
824 B
C#
using Content.Shared.Nutrition.EntitySystems;
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using Content.Shared.Nutrition.Components;
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using Content.Shared.Overlays;
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using Content.Shared.StatusIcon.Components;
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namespace Content.Client.Overlays;
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public sealed class ShowHungerIconsSystem : EquipmentHudSystem<ShowHungerIconsComponent>
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{
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[Dependency] private readonly HungerSystem _hunger = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<HungerComponent, GetStatusIconsEvent>(OnGetStatusIconsEvent);
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}
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private void OnGetStatusIconsEvent(EntityUid uid, HungerComponent component, ref GetStatusIconsEvent ev)
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{
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if (!IsActive)
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return;
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if (_hunger.TryGetStatusIconPrototype(component, out var iconPrototype))
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ev.StatusIcons.Add(iconPrototype);
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}
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}
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