* Init Commit * Remove unused code, fix stun visuals bug * Update Content.Shared/Stunnable/SharedStunSystem.cs * Some initial changes * first batch of changes * Commit * One line cleanup * KnockdownStatusEffect ain't worth it. * Fix 2 bugs * Fixes * Remove that actually, * Commit * Better solution * Alright final commit I think * Add better remarks * How the fuck did this not get pushed??? * Wait no why was my ryder trying to push that??? I didn't make that change! DON'T DO THAT!!! * Review * Don't log that --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
189 lines
7.5 KiB
C#
189 lines
7.5 KiB
C#
using Content.Shared.Administration.Logs;
|
|
using Content.Shared.Damage.Systems;
|
|
using Content.Shared.Database;
|
|
using Content.Shared.Inventory;
|
|
using Content.Shared.Movement.Components;
|
|
using Content.Shared.Movement.Systems;
|
|
using Content.Shared.StatusEffectNew;
|
|
using Content.Shared.StepTrigger.Systems;
|
|
using Content.Shared.Stunnable;
|
|
using Content.Shared.Throwing;
|
|
using JetBrains.Annotations;
|
|
using Robust.Shared.Audio.Systems;
|
|
using Robust.Shared.Containers;
|
|
using Robust.Shared.Physics.Components;
|
|
using Robust.Shared.Physics.Systems;
|
|
using Robust.Shared.Physics.Events;
|
|
|
|
namespace Content.Shared.Slippery;
|
|
|
|
[UsedImplicitly]
|
|
public sealed class SlipperySystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
|
|
[Dependency] private readonly MovementModStatusSystem _movementMod = default!;
|
|
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
|
[Dependency] private readonly SharedStunSystem _stun = default!;
|
|
[Dependency] private readonly StatusEffectsSystem _status = default!;
|
|
[Dependency] private readonly SharedStaminaSystem _stamina = default!;
|
|
[Dependency] private readonly SharedContainerSystem _container = default!;
|
|
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
|
|
[Dependency] private readonly SpeedModifierContactsSystem _speedModifier = default!;
|
|
|
|
private EntityQuery<KnockedDownComponent> _knockedDownQuery;
|
|
private EntityQuery<PhysicsComponent> _physicsQuery;
|
|
private EntityQuery<SlidingComponent> _slidingQuery;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
_knockedDownQuery = GetEntityQuery<KnockedDownComponent>();
|
|
_physicsQuery = GetEntityQuery<PhysicsComponent>();
|
|
_slidingQuery = GetEntityQuery<SlidingComponent>();
|
|
|
|
SubscribeLocalEvent<SlipperyComponent, StepTriggerAttemptEvent>(HandleAttemptCollide);
|
|
SubscribeLocalEvent<SlipperyComponent, StepTriggeredOffEvent>(HandleStepTrigger);
|
|
SubscribeLocalEvent<NoSlipComponent, SlipAttemptEvent>(OnNoSlipAttempt);
|
|
SubscribeLocalEvent<SlowedOverSlipperyComponent, SlipAttemptEvent>(OnSlowedOverSlipAttempt);
|
|
SubscribeLocalEvent<ThrownItemComponent, SlipCausingAttemptEvent>(OnThrownSlipAttempt);
|
|
SubscribeLocalEvent<NoSlipComponent, InventoryRelayedEvent<SlipAttemptEvent>>((e, c, ev) => OnNoSlipAttempt(e, c, ev.Args));
|
|
SubscribeLocalEvent<SlowedOverSlipperyComponent, InventoryRelayedEvent<SlipAttemptEvent>>((e, c, ev) => OnSlowedOverSlipAttempt(e, c, ev.Args));
|
|
SubscribeLocalEvent<SlowedOverSlipperyComponent, InventoryRelayedEvent<GetSlowedOverSlipperyModifierEvent>>(OnGetSlowedOverSlipperyModifier);
|
|
SubscribeLocalEvent<SlipperyComponent, EndCollideEvent>(OnEntityExit);
|
|
}
|
|
|
|
private void HandleStepTrigger(EntityUid uid, SlipperyComponent component, ref StepTriggeredOffEvent args)
|
|
{
|
|
TrySlip(uid, component, args.Tripper);
|
|
}
|
|
|
|
private void HandleAttemptCollide(
|
|
EntityUid uid,
|
|
SlipperyComponent component,
|
|
ref StepTriggerAttemptEvent args)
|
|
{
|
|
args.Continue |= CanSlip(uid, args.Tripper);
|
|
}
|
|
|
|
private static void OnNoSlipAttempt(EntityUid uid, NoSlipComponent component, SlipAttemptEvent args)
|
|
{
|
|
args.NoSlip = true;
|
|
}
|
|
|
|
private void OnSlowedOverSlipAttempt(EntityUid uid, SlowedOverSlipperyComponent component, SlipAttemptEvent args)
|
|
{
|
|
args.SlowOverSlippery = true;
|
|
}
|
|
|
|
private void OnThrownSlipAttempt(EntityUid uid, ThrownItemComponent comp, ref SlipCausingAttemptEvent args)
|
|
{
|
|
args.Cancelled = true;
|
|
}
|
|
|
|
private void OnGetSlowedOverSlipperyModifier(EntityUid uid, SlowedOverSlipperyComponent comp, ref InventoryRelayedEvent<GetSlowedOverSlipperyModifierEvent> args)
|
|
{
|
|
args.Args.SlowdownModifier *= comp.SlowdownModifier;
|
|
}
|
|
|
|
private void OnEntityExit(EntityUid uid, SlipperyComponent component, ref EndCollideEvent args)
|
|
{
|
|
if (HasComp<SpeedModifiedByContactComponent>(args.OtherEntity))
|
|
_speedModifier.AddModifiedEntity(args.OtherEntity);
|
|
}
|
|
|
|
private bool CanSlip(EntityUid uid, EntityUid toSlip)
|
|
{
|
|
return !_container.IsEntityInContainer(uid)
|
|
&& _status.CanAddStatusEffect(toSlip, SharedStunSystem.StunId); //Should be KnockedDown instead?
|
|
}
|
|
|
|
public void TrySlip(EntityUid uid, SlipperyComponent component, EntityUid other, bool requiresContact = true)
|
|
{
|
|
var knockedDown = _knockedDownQuery.HasComp(other);
|
|
if (knockedDown && !component.SlipData.SuperSlippery)
|
|
return;
|
|
|
|
var attemptEv = new SlipAttemptEvent(uid);
|
|
RaiseLocalEvent(other, attemptEv);
|
|
if (attemptEv.SlowOverSlippery)
|
|
_speedModifier.AddModifiedEntity(other);
|
|
|
|
if (attemptEv.NoSlip)
|
|
return;
|
|
|
|
var attemptCausingEv = new SlipCausingAttemptEvent();
|
|
RaiseLocalEvent(uid, ref attemptCausingEv);
|
|
if (attemptCausingEv.Cancelled)
|
|
return;
|
|
|
|
var ev = new SlipEvent(other);
|
|
RaiseLocalEvent(uid, ref ev);
|
|
|
|
if (_physicsQuery.TryComp(other, out var physics) && !_slidingQuery.HasComp(other))
|
|
{
|
|
_physics.SetLinearVelocity(other, physics.LinearVelocity * component.SlipData.LaunchForwardsMultiplier, body: physics);
|
|
|
|
if (component.AffectsSliding && requiresContact)
|
|
EnsureComp<SlidingComponent>(other);
|
|
}
|
|
|
|
// Preventing from playing the slip sound and stunning when you are already knocked down.
|
|
if (!knockedDown)
|
|
{
|
|
// Status effects should handle a TimeSpan of 0 properly...
|
|
_stun.TryUpdateStunDuration(other, component.SlipData.StunTime);
|
|
|
|
// Don't make a new status effect entity if the entity wouldn't do anything
|
|
if (!MathHelper.CloseTo(component.SlipData.SlipFriction, 1f))
|
|
{
|
|
_movementMod.TryUpdateFrictionModDuration(
|
|
other,
|
|
component.FrictionStatusTime,
|
|
component.SlipData.SlipFriction
|
|
);
|
|
}
|
|
|
|
_stamina.TakeStaminaDamage(other, component.StaminaDamage); // Note that this can StamCrit
|
|
|
|
_audio.PlayPredicted(component.SlipSound, other, other);
|
|
}
|
|
|
|
// Slippery is so tied to knockdown that we really just need to force it here.
|
|
_stun.TryKnockdown(other, component.SlipData.KnockdownTime, force: true);
|
|
|
|
_adminLogger.Add(LogType.Slip, LogImpact.Low, $"{ToPrettyString(other):mob} slipped on collision with {ToPrettyString(uid):entity}");
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Raised on an entity to determine if it can slip or not.
|
|
/// </summary>
|
|
public sealed class SlipAttemptEvent : EntityEventArgs, IInventoryRelayEvent
|
|
{
|
|
public bool NoSlip;
|
|
|
|
public bool SlowOverSlippery;
|
|
|
|
public EntityUid? SlipCausingEntity;
|
|
|
|
public SlotFlags TargetSlots { get; } = SlotFlags.FEET;
|
|
|
|
public SlipAttemptEvent(EntityUid? slipCausingEntity)
|
|
{
|
|
SlipCausingEntity = slipCausingEntity;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Raised on an entity that is causing the slip event (e.g, the banana peel), to determine if the slip attempt should be cancelled.
|
|
/// </summary>
|
|
/// <param name="Cancelled">If the slip should be cancelled</param>
|
|
[ByRefEvent]
|
|
public record struct SlipCausingAttemptEvent (bool Cancelled);
|
|
|
|
/// Raised on an entity that CAUSED some other entity to slip (e.g., the banana peel).
|
|
/// <param name="Slipped">The entity being slipped</param>
|
|
[ByRefEvent]
|
|
public readonly record struct SlipEvent(EntityUid Slipped);
|