* Predict dumping - This got soaped really fucking hard. - Dumping is predicted, this required disposals to be predicte.d - Disposals required mailing (because it's tightly coupled), and a smidge of other content systems. - I also had to fix a compnetworkgenerator issue at the same time so it wouldn't mispredict. * Fix a bunch of stuff * nasty merge * Some reviews * Some more reviews while I stash * Fix merge * Fix merge * Half of review * Review * re(h)f * lizards * feexes * feex
29 lines
805 B
C#
29 lines
805 B
C#
using Content.Client.UserInterface.Controls;
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using Robust.Client.AutoGenerated;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.Timing;
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namespace Content.Client.Disposal.Unit
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{
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/// <summary>
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/// Client-side UI used to control a <see cref="Shared.Disposal.Components.DisposalUnitComponent"/>
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/// </summary>
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[GenerateTypedNameReferences]
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public sealed partial class DisposalUnitWindow : FancyWindow
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{
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public TimeSpan FullPressure;
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public DisposalUnitWindow()
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{
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IoCManager.InjectDependencies(this);
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RobustXamlLoader.Load(this);
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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PressureBar.UpdatePressure(FullPressure);
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}
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}
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}
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