26 lines
830 B
C#
26 lines
830 B
C#
using Content.Shared.Toilet;
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using Robust.Client.GameObjects;
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namespace Content.Client.Toilet;
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public sealed class ToiletVisualsSystem : VisualizerSystem<ToiletComponent>
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{
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protected override void OnAppearanceChange(EntityUid uid, ToiletComponent component, ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null) return;
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args.Component.TryGetData(ToiletVisuals.LidOpen, out bool lidOpen);
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args.Component.TryGetData(ToiletVisuals.SeatUp, out bool seatUp);
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var state = (lidOpen, seatUp) switch
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{
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(false, false) => "closed_toilet_seat_down",
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(false, true) => "closed_toilet_seat_up",
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(true, false) => "open_toilet_seat_down",
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(true, true) => "open_toilet_seat_up"
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};
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args.Sprite.LayerSetState(0, state);
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}
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}
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