Files
tbd-station-14/Content.Server/Atmos/Piping/Unary/EntitySystems/GasOutletInjectorSystem.cs
Nemanja a1a8f04036 Decouple interactions from hands, cleanup old events, add new fears (#28393)
* ok basic shit

* second part

* pretend it isn't real it can't hurt you.

* 👁️ 👁️

* shadowcommander review
2024-05-31 13:26:19 -07:00

81 lines
2.9 KiB
C#

using Content.Server.Atmos.EntitySystems;
using Content.Server.Atmos.Piping.Components;
using Content.Server.Atmos.Piping.Unary.Components;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.EntitySystems;
using Content.Server.NodeContainer.Nodes;
using Content.Shared.Atmos.Piping;
using Content.Shared.Interaction;
using JetBrains.Annotations;
namespace Content.Server.Atmos.Piping.Unary.EntitySystems
{
[UsedImplicitly]
public sealed class GasOutletInjectorSystem : EntitySystem
{
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly NodeContainerSystem _nodeContainer = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GasOutletInjectorComponent, AtmosDeviceUpdateEvent>(OnOutletInjectorUpdated);
SubscribeLocalEvent<GasOutletInjectorComponent, ActivateInWorldEvent>(OnActivate);
SubscribeLocalEvent<GasOutletInjectorComponent, MapInitEvent>(OnMapInit);
}
private void OnMapInit(EntityUid uid, GasOutletInjectorComponent component, MapInitEvent args)
{
UpdateAppearance(uid, component);
}
private void OnActivate(EntityUid uid, GasOutletInjectorComponent component, ActivateInWorldEvent args)
{
if (args.Handled || !args.Complex)
return;
component.Enabled = !component.Enabled;
UpdateAppearance(uid, component);
args.Handled = true;
}
public void UpdateAppearance(EntityUid uid, GasOutletInjectorComponent component, AppearanceComponent? appearance = null)
{
if (!Resolve(uid, ref appearance, false))
return;
_appearance.SetData(uid, OutletInjectorVisuals.Enabled, component.Enabled, appearance);
}
private void OnOutletInjectorUpdated(EntityUid uid, GasOutletInjectorComponent injector, ref AtmosDeviceUpdateEvent args)
{
if (!injector.Enabled)
return;
if (!_nodeContainer.TryGetNode(uid, injector.InletName, out PipeNode? inlet))
return;
var environment = _atmosphereSystem.GetContainingMixture(uid, args.Grid, args.Map, true, true);
if (environment == null)
return;
if (inlet.Air.Temperature < 0)
return;
if (environment.Pressure > injector.MaxPressure)
return;
var timeDelta = args.dt;
// TODO adjust ratio so that environment does not go above MaxPressure?
var ratio = MathF.Min(1f, timeDelta * injector.TransferRate * _atmosphereSystem.PumpSpeedup() / inlet.Air.Volume);
var removed = inlet.Air.RemoveRatio(ratio);
_atmosphereSystem.Merge(environment, removed);
}
}
}