* ok basic shit * second part * pretend it isn't real it can't hurt you. * 👁️ 👁️ * shadowcommander review
81 lines
2.9 KiB
C#
81 lines
2.9 KiB
C#
using Content.Server.Atmos.EntitySystems;
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using Content.Server.Atmos.Piping.Components;
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using Content.Server.Atmos.Piping.Unary.Components;
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using Content.Server.NodeContainer;
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using Content.Server.NodeContainer.EntitySystems;
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using Content.Server.NodeContainer.Nodes;
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using Content.Shared.Atmos.Piping;
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using Content.Shared.Interaction;
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using JetBrains.Annotations;
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namespace Content.Server.Atmos.Piping.Unary.EntitySystems
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{
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[UsedImplicitly]
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public sealed class GasOutletInjectorSystem : EntitySystem
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{
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly NodeContainerSystem _nodeContainer = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GasOutletInjectorComponent, AtmosDeviceUpdateEvent>(OnOutletInjectorUpdated);
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SubscribeLocalEvent<GasOutletInjectorComponent, ActivateInWorldEvent>(OnActivate);
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SubscribeLocalEvent<GasOutletInjectorComponent, MapInitEvent>(OnMapInit);
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}
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private void OnMapInit(EntityUid uid, GasOutletInjectorComponent component, MapInitEvent args)
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{
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UpdateAppearance(uid, component);
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}
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private void OnActivate(EntityUid uid, GasOutletInjectorComponent component, ActivateInWorldEvent args)
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{
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if (args.Handled || !args.Complex)
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return;
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component.Enabled = !component.Enabled;
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UpdateAppearance(uid, component);
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args.Handled = true;
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}
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public void UpdateAppearance(EntityUid uid, GasOutletInjectorComponent component, AppearanceComponent? appearance = null)
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{
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if (!Resolve(uid, ref appearance, false))
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return;
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_appearance.SetData(uid, OutletInjectorVisuals.Enabled, component.Enabled, appearance);
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}
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private void OnOutletInjectorUpdated(EntityUid uid, GasOutletInjectorComponent injector, ref AtmosDeviceUpdateEvent args)
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{
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if (!injector.Enabled)
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return;
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if (!_nodeContainer.TryGetNode(uid, injector.InletName, out PipeNode? inlet))
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return;
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var environment = _atmosphereSystem.GetContainingMixture(uid, args.Grid, args.Map, true, true);
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if (environment == null)
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return;
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if (inlet.Air.Temperature < 0)
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return;
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if (environment.Pressure > injector.MaxPressure)
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return;
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var timeDelta = args.dt;
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// TODO adjust ratio so that environment does not go above MaxPressure?
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var ratio = MathF.Min(1f, timeDelta * injector.TransferRate * _atmosphereSystem.PumpSpeedup() / inlet.Air.Volume);
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var removed = inlet.Air.RemoveRatio(ratio);
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_atmosphereSystem.Merge(environment, removed);
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}
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}
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}
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