* Add action to pull down mask * Update based on review comments * fix access * cleanup * Update based on review comments * revert change to ToggleableClothingSystem * switch to unequip * Specify the unequip is for togglemaskevent only * fix issue of activating mask in hands with something else in mask slot * Update based on review comments * switch to dependency for ActionSystem for consistency * whoops other instance too * review changes
22 lines
796 B
C#
22 lines
796 B
C#
using Content.Server.Clothing;
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namespace Content.Server.Nutrition.EntitySystems;
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/// <summary>
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/// Component that denotes a piece of clothing that blocks the mouth or otherwise prevents eating & drinking.
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/// </summary>
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/// <remarks>
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/// In the event that more head-wear & mask functionality is added (like identity systems, or raising/lowering of
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/// masks), then this component might become redundant.
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/// </remarks>
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[RegisterComponent, Access(typeof(FoodSystem), typeof(DrinkSystem), typeof(MaskSystem))]
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public sealed class IngestionBlockerComponent : Component
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{
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/// <summary>
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/// Is this component currently blocking consumption.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("enabled")]
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public bool Enabled { get; set; } = true;
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}
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