Files
tbd-station-14/Content.Shared/GameObjects/Components/Mobs/SharedCameraRecoilComponent.cs
2019-04-15 21:11:38 -06:00

29 lines
742 B
C#

using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Mobs
{
public abstract class SharedCameraRecoilComponent : Component
{
public sealed override string Name => "CameraRecoil";
public override uint? NetID => ContentNetIDs.CAMERA_RECOIL;
public abstract void Kick(Vector2 recoil);
[Serializable, NetSerializable]
protected class RecoilKickMessage : ComponentMessage
{
public readonly Vector2 Recoil;
public RecoilKickMessage(Vector2 recoil)
{
Directed = true;
Recoil = recoil;
}
}
}
}