51 lines
1.1 KiB
C#
51 lines
1.1 KiB
C#
using Content.Shared.GameObjects.Components.Power;
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using Robust.Server.GameObjects;
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namespace Content.Server.GameObjects.Components.Power
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{
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public class PowerCellComponent : PowerStorageComponent
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{
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public override string Name => "PowerCell";
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private AppearanceComponent _appearance;
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public override float Charge
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{
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get => base.Charge;
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set
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{
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base.Charge = value;
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_updateAppearance();
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}
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}
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public override void Initialize()
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{
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base.Initialize();
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Owner.TryGetComponent(out _appearance);
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}
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public override void DeductCharge(float toDeduct)
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{
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base.DeductCharge(toDeduct);
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_updateAppearance();
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ChargeChanged();
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}
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public override void AddCharge(float charge)
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{
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base.AddCharge(charge);
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_updateAppearance();
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ChargeChanged();
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}
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private void _updateAppearance()
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{
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_appearance?.SetData(PowerCellVisuals.ChargeLevel, Charge / Capacity);
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}
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}
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}
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