38 lines
1.3 KiB
C#
38 lines
1.3 KiB
C#
using Content.Shared.GameObjects.Components.Power;
|
|
using Robust.Client.Interfaces.Graphics;
|
|
using Robust.Client.UserInterface.Controls;
|
|
using Robust.Client.UserInterface.CustomControls;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Interfaces.GameObjects;
|
|
using Robust.Shared.Interfaces.Network;
|
|
using Robust.Shared.IoC;
|
|
|
|
namespace Content.Client.GameObjects.Components.Power
|
|
{
|
|
public class PowerDebugTool : SharedPowerDebugTool
|
|
{
|
|
SS14Window LastWindow;
|
|
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
|
|
{
|
|
base.HandleMessage(message, netChannel, component);
|
|
|
|
switch (message)
|
|
{
|
|
case OpenDataWindowMsg msg:
|
|
if (LastWindow != null && !LastWindow.Disposed)
|
|
{
|
|
LastWindow.Dispose();
|
|
}
|
|
LastWindow = new SS14Window(IoCManager.Resolve<IDisplayManager>())
|
|
{
|
|
Title = "Power Debug Tool",
|
|
};
|
|
LastWindow.Contents.AddChild(new Label() { Text = msg.Data });
|
|
LastWindow.AddToScreen();
|
|
LastWindow.Open();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|