* add sounds * change _active to BurningComponent * play sound when lighting and snuffing a cigar * network it * mono * attribution * doc --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
13 lines
371 B
C#
13 lines
371 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Smoking;
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/// <summary>
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/// Marker component used to track active burning objects.
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/// </summary>
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/// <remarks>
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/// Right now only smoking uses this, but flammable could use it as well in the future.
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/// </remarks>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class BurningComponent : Component;
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