18 lines
490 B
C#
18 lines
490 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Objectives.Components;
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/// <summary>
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/// Allows an object to become the target of a steal objective
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class StealTargetComponent : Component
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{
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/// <summary>
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/// The theft group to which this item belongs.
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/// </summary>
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[DataField(required: true)]
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public ProtoId<StealTargetGroupPrototype> StealGroup;
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}
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