Files
tbd-station-14/Content.Shared/IdentityManagement/Components/IdentityBlockerComponent.cs
2022-07-13 22:23:55 -07:00

20 lines
588 B
C#

using Content.Shared.Inventory;
using Robust.Shared.GameStates;
namespace Content.Shared.IdentityManagement.Components;
[RegisterComponent, NetworkedComponent]
public sealed class IdentityBlockerComponent : Component
{
public bool Enabled = true;
}
/// <summary>
/// Raised on an entity and relayed to inventory to determine if its identity should be knowable.
/// </summary>
public sealed class SeeIdentityAttemptEvent : CancellableEntityEventArgs, IInventoryRelayEvent
{
// i.e. masks or helmets.
public SlotFlags TargetSlots => SlotFlags.MASK | SlotFlags.HEAD;
}