* Draft PR, do not merge * Lathe now uses animations. Timing is still wrong, code is very wet, repetitions and unused layers are there. * Removed (unneeded?) PowerDeviceVisualizer from the lathe Refactored & Renamed code and variables Renamed animation names * WIP protolathe animation * Working protolathe animation. I still don't like the solution though.
13 lines
228 B
C#
13 lines
228 B
C#
using System;
|
|
using Robust.Shared.Serialization;
|
|
|
|
namespace Content.Shared.GameObjects.Components.Power
|
|
{
|
|
[Serializable, NetSerializable]
|
|
public enum PowerDeviceVisuals
|
|
{
|
|
VisualState,
|
|
Powered
|
|
}
|
|
}
|