19 lines
780 B
C#
19 lines
780 B
C#
using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Sound
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{
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/// <summary>
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/// Base sound emitter which defines most of the data fields.
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/// Default behavior first try to play the sound collection,
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/// and if one isn't assigned, then it will try to play the single sound.
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/// </summary>
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public abstract class BaseEmitSoundComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite)] [DataField("sound")] public string? _soundName;
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[ViewVariables(VVAccess.ReadWrite)] [DataField("variation")] public float _pitchVariation;
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[ViewVariables(VVAccess.ReadWrite)] [DataField("soundCollection")] public string? _soundCollectionName;
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}
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}
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