Files
tbd-station-14/Content.Server/GameTicking/Rules/ThiefRuleSystem.cs
deltanedas a06ea58249 antag objective issuing refactor (#28216)
* add AntagObjectives from GenericAntag

* add AntagRandomObjectives that traitor and thief can use

* make ObjectivesSystem use initial character name which AntagSelection passes

* make thief and traitor use AntagRandomObjectives

* remove now unused locale

* make sleeper agents rule use baseTraitorRule

* restore dragon rule oop

* bandaid for genericantag

* real

* typo

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Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-25 16:14:48 -04:00

58 lines
2.0 KiB
C#

using Content.Server.Antag;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.Mind;
using Content.Server.Objectives;
using Content.Server.Roles;
using Content.Shared.Humanoid;
using Content.Shared.Mind;
using Content.Shared.Objectives.Components;
using Robust.Shared.Random;
namespace Content.Server.GameTicking.Rules;
public sealed class ThiefRuleSystem : GameRuleSystem<ThiefRuleComponent>
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly MindSystem _mindSystem = default!;
[Dependency] private readonly AntagSelectionSystem _antag = default!;
[Dependency] private readonly ObjectivesSystem _objectives = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ThiefRuleComponent, AfterAntagEntitySelectedEvent>(AfterAntagSelected);
SubscribeLocalEvent<ThiefRoleComponent, GetBriefingEvent>(OnGetBriefing);
}
private void AfterAntagSelected(Entity<ThiefRuleComponent> ent, ref AfterAntagEntitySelectedEvent args)
{
if (!_mindSystem.TryGetMind(args.EntityUid, out var mindId, out var mind))
return;
//Generate objectives
_antag.SendBriefing(args.EntityUid, MakeBriefing(args.EntityUid), null, null);
}
//Add mind briefing
private void OnGetBriefing(Entity<ThiefRoleComponent> thief, ref GetBriefingEvent args)
{
if (!TryComp<MindComponent>(thief.Owner, out var mind) || mind.OwnedEntity == null)
return;
args.Append(MakeBriefing(mind.OwnedEntity.Value));
}
private string MakeBriefing(EntityUid thief)
{
var isHuman = HasComp<HumanoidAppearanceComponent>(thief);
var briefing = isHuman
? Loc.GetString("thief-role-greeting-human")
: Loc.GetString("thief-role-greeting-animal");
briefing += "\n \n" + Loc.GetString("thief-role-greeting-equipment") + "\n";
return briefing;
}
}