Files
tbd-station-14/Content.Server/GameTicking/Rules/Components/TraitorRuleComponent.cs
deltanedas a06ea58249 antag objective issuing refactor (#28216)
* add AntagObjectives from GenericAntag

* add AntagRandomObjectives that traitor and thief can use

* make ObjectivesSystem use initial character name which AntagSelection passes

* make thief and traitor use AntagRandomObjectives

* remove now unused locale

* make sleeper agents rule use baseTraitorRule

* restore dragon rule oop

* bandaid for genericantag

* real

* typo

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-05-25 16:14:48 -04:00

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using Content.Shared.Dataset;
using Content.Shared.NPC.Prototypes;
using Content.Shared.Random;
using Content.Shared.Roles;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Server.GameTicking.Rules.Components;
[RegisterComponent, Access(typeof(TraitorRuleSystem))]
public sealed partial class TraitorRuleComponent : Component
{
public readonly List<EntityUid> TraitorMinds = new();
[DataField]
public ProtoId<AntagPrototype> TraitorPrototypeId = "Traitor";
[DataField]
public ProtoId<NpcFactionPrototype> NanoTrasenFaction = "NanoTrasen";
[DataField]
public ProtoId<NpcFactionPrototype> SyndicateFaction = "Syndicate";
[DataField]
public ProtoId<DatasetPrototype> CodewordAdjectives = "adjectives";
[DataField]
public ProtoId<DatasetPrototype> CodewordVerbs = "verbs";
[DataField]
public ProtoId<DatasetPrototype> ObjectiveIssuers = "TraitorCorporations";
public int TotalTraitors => TraitorMinds.Count;
public string[] Codewords = new string[3];
public enum SelectionState
{
WaitingForSpawn = 0,
ReadyToStart = 1,
Started = 2,
}
/// <summary>
/// Current state of the rule
/// </summary>
public SelectionState SelectionStatus = SelectionState.WaitingForSpawn;
/// <summary>
/// When should traitors be selected and the announcement made
/// </summary>
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), ViewVariables(VVAccess.ReadWrite)]
public TimeSpan? AnnounceAt;
/// <summary>
/// Path to antagonist alert sound.
/// </summary>
[DataField]
public SoundSpecifier GreetSoundNotification = new SoundPathSpecifier("/Audio/Ambience/Antag/traitor_start.ogg");
/// <summary>
/// The amount of codewords that are selected.
/// </summary>
[DataField]
public int CodewordCount = 4;
/// <summary>
/// The amount of TC traitors start with.
/// </summary>
[DataField]
public int StartingBalance = 20;
}