* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
52 lines
1.8 KiB
C#
52 lines
1.8 KiB
C#
using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Chemistry;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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#nullable enable
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namespace Content.Server.GameObjects.Components.Items
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{
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[RegisterComponent]
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public class FireExtinguisherComponent : Component, IAfterInteract
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{
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public override string Name => "FireExtinguisher";
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// Higher priority than sprays.
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int IAfterInteract.Priority => 1;
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async Task<bool> IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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{
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if (eventArgs.Target == null || !eventArgs.CanReach)
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{
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return false;
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}
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if (eventArgs.Target.TryGetComponent(out ReagentTankComponent? tank)
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&& eventArgs.Target.TryGetComponent(out ISolutionInteractionsComponent? targetSolution)
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&& targetSolution.CanDrain
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&& Owner.TryGetComponent(out SolutionContainerComponent? container))
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{
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var trans = ReagentUnit.Min(container.EmptyVolume, targetSolution.DrainAvailable);
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if (trans > 0)
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{
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var drained = targetSolution.Drain(trans);
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container.TryAddSolution(drained);
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Effects/refill.ogg", Owner);
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eventArgs.Target.PopupMessage(eventArgs.User, Loc.GetString("{0:TheName} is now refilled", Owner));
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}
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return true;
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}
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return false;
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}
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}
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}
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