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tbd-station-14/Content.Server/DeviceLinking/Systems/DeviceLinkSystem.cs
2023-09-20 10:12:48 +10:00

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C#
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using Content.Server.DeviceLinking.Components;
using Content.Server.DeviceLinking.Events;
using Content.Server.DeviceNetwork;
using Content.Server.DeviceNetwork.Components;
using Content.Server.DeviceNetwork.Systems;
using Content.Shared.DeviceLinking;
namespace Content.Server.DeviceLinking.Systems;
public sealed class DeviceLinkSystem : SharedDeviceLinkSystem
{
[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DeviceLinkSinkComponent, DeviceNetworkPacketEvent>(OnPacketReceived);
}
public override void Update(float frameTime)
{
var query = EntityQueryEnumerator<DeviceLinkSinkComponent>();
while (query.MoveNext(out var component))
{
if (component.InvokeLimit < 1)
{
component.InvokeCounter = 0;
continue;
}
if(component.InvokeCounter > 0)
component.InvokeCounter--;
}
}
#region Sending & Receiving
/// <summary>
/// Sends a network payload directed at the sink entity.
/// Just raises a <see cref="SignalReceivedEvent"/> without data if the source or the sink doesn't have a <see cref="DeviceNetworkComponent"/>
/// </summary>
/// <param name="uid">The source uid that invokes the port</param>
/// <param name="port">The port to invoke</param>
/// <param name="data">Optional data to send along</param>
/// <param name="sourceComponent"></param>
public void InvokePort(EntityUid uid, string port, NetworkPayload? data = null, DeviceLinkSourceComponent? sourceComponent = null)
{
if (!Resolve(uid, ref sourceComponent) || !sourceComponent.Outputs.TryGetValue(port, out var sinks))
return;
foreach (var sinkUid in sinks)
{
if (!sourceComponent.LinkedPorts.TryGetValue(sinkUid, out var links))
continue;
if (!TryComp<DeviceLinkSinkComponent>(sinkUid, out var sinkComponent))
continue;
foreach (var (source, sink) in links)
{
if (source != port)
continue;
if (sinkComponent.InvokeCounter > sinkComponent.InvokeLimit)
{
sinkComponent.InvokeCounter = 0;
var args = new DeviceLinkOverloadedEvent();
RaiseLocalEvent(sinkUid, ref args);
RemoveAllFromSink(sinkUid, sinkComponent);
continue;
}
sinkComponent.InvokeCounter++;
//Just skip using device networking if the source or the sink doesn't support it
if (!HasComp<DeviceNetworkComponent>(uid) || !TryComp<DeviceNetworkComponent>(sinkUid, out var sinkNetworkComponent))
{
var eventArgs = new SignalReceivedEvent(sink, uid);
RaiseLocalEvent(sinkUid, ref eventArgs);
continue;
}
var payload = new NetworkPayload()
{
[InvokedPort] = sink
};
if (data != null)
{
//Prevent overriding the invoked port
data.Remove(InvokedPort);
foreach (var (key, value) in data)
{
payload.Add(key, value);
}
}
// force using wireless network so things like atmos devices are able to send signals
var network = (int) DeviceNetworkComponent.DeviceNetIdDefaults.Wireless;
_deviceNetworkSystem.QueuePacket(uid, sinkNetworkComponent.Address, payload, sinkNetworkComponent.ReceiveFrequency, network);
}
}
}
/// <summary>
/// Helper function that invokes a port with a high/low binary logic signal.
/// </summary>
public void SendSignal(EntityUid uid, string port, bool signal, DeviceLinkSourceComponent? comp = null)
{
var data = new NetworkPayload
{
[DeviceNetworkConstants.LogicState] = signal ? SignalState.High : SignalState.Low
};
InvokePort(uid, port, data, comp);
}
/// <summary>
/// Checks if the payload has a port defined and if the port is present on the sink.
/// Raises a <see cref="SignalReceivedEvent"/> containing the payload when the check passes
/// </summary>
private void OnPacketReceived(EntityUid uid, DeviceLinkSinkComponent component, DeviceNetworkPacketEvent args)
{
if (!args.Data.TryGetValue(InvokedPort, out string? port) || !(component.Ports?.Contains(port) ?? false))
return;
var eventArgs = new SignalReceivedEvent(port, args.Sender, args.Data);
RaiseLocalEvent(uid, ref eventArgs);
}
#endregion
}