Files
tbd-station-14/Content.IntegrationTests/Tests/MachineBoardTest.cs
Tayrtahn cfc0247e5c Code Cleanup: Integration Tests (#29584)
* Cleanup PuddleTest

* Cleanup GravityGridTest

* Cleanup PowerTest

* Cleanup SaveLoadMapTest

* Cleanup Body tests

* Cleanup ContainerOcclusionTest

* Cleanup AirlockTest

* Cleanup DamageableTest

* Cleanup EntityTest

* Cleanup FluidSpillTest

* Cleanup FollowerSystemTest

* Cleanup HandCuffTest

* Cleanup InteractionSystemTests

* Cleanup InRangeUnobstructed

* Cleanup SimplePredictReconcileTest

* Cleanup PostMapInitTest

* Cleanup SalvageTest

* Cleanup SaveLoadSaveTest

* Cleanup ShuttleTest

* Cleanup MaterialArbitrageTest

* Cleanup PrototypeSaveTest

* Fix ShuttleTest

* Bunch of small ones

* Move JobTests to Station directory

* More small fixes

* Cleanup InteractionTest.Helpers
Had to change a method signature, so some callers were modified too.

* Missed one
2024-07-03 10:01:37 +10:00

143 lines
5.9 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Content.Server.Construction.Components;
using Content.Shared.Construction.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Prototypes;
namespace Content.IntegrationTests.Tests;
public sealed class MachineBoardTest
{
/// <summary>
/// A list of machine boards that can be ignored by this test.
/// </summary>
private readonly HashSet<string> _ignoredPrototypes = new()
{
//These have their own construction thing going on here
"MachineParticleAcceleratorEndCapCircuitboard",
"MachineParticleAcceleratorFuelChamberCircuitboard",
"MachineParticleAcceleratorFuelChamberCircuitboard",
"MachineParticleAcceleratorPowerBoxCircuitboard",
"MachineParticleAcceleratorEmitterStarboardCircuitboard",
"MachineParticleAcceleratorEmitterForeCircuitboard",
"MachineParticleAcceleratorEmitterPortCircuitboard",
"ParticleAcceleratorComputerCircuitboard"
};
/// <summary>
/// Ensures that every single machine board's corresponding entity
/// is a machine and can be properly deconstructed.
/// </summary>
[Test]
public async Task TestMachineBoardHasValidMachine()
{
await using var pair = await PoolManager.GetServerClient();
var server = pair.Server;
var protoMan = server.ResolveDependency<IPrototypeManager>();
var compFact = server.ResolveDependency<IComponentFactory>();
await server.WaitAssertion(() =>
{
foreach (var p in protoMan.EnumeratePrototypes<EntityPrototype>()
.Where(p => !p.Abstract)
.Where(p => !pair.IsTestPrototype(p))
.Where(p => !_ignoredPrototypes.Contains(p.ID)))
{
if (!p.TryGetComponent<MachineBoardComponent>(out var mbc, compFact))
continue;
var mId = mbc.Prototype;
Assert.Multiple(() =>
{
Assert.That(protoMan.TryIndex<EntityPrototype>(mId, out var mProto),
$"Machine board {p.ID}'s corresponding machine has an invalid prototype.");
Assert.That(mProto.TryGetComponent<MachineComponent>(out var mComp, compFact),
$"Machine board {p.ID}'s corresponding machine {mId} does not have MachineComponent");
Assert.That(mComp.Board, Is.EqualTo(p.ID),
$"Machine {mId}'s BoardPrototype is not equal to it's corresponding machine board, {p.ID}");
});
}
});
await pair.CleanReturnAsync();
}
/// <summary>
/// Ensures that every single computer board's corresponding entity
/// is a computer that can be properly deconstructed to the correct board
/// </summary>
[Test]
public async Task TestComputerBoardHasValidComputer()
{
await using var pair = await PoolManager.GetServerClient();
var server = pair.Server;
var protoMan = server.ResolveDependency<IPrototypeManager>();
var compFact = server.ResolveDependency<IComponentFactory>();
await server.WaitAssertion(() =>
{
foreach (var p in protoMan.EnumeratePrototypes<EntityPrototype>()
.Where(p => !p.Abstract)
.Where(p => !pair.IsTestPrototype(p))
.Where(p => !_ignoredPrototypes.Contains(p.ID)))
{
if (!p.TryGetComponent<ComputerBoardComponent>(out var cbc, compFact))
continue;
var cId = cbc.Prototype;
Assert.Multiple(() =>
{
Assert.That(cId, Is.Not.Null, $"Computer board \"{p.ID}\" does not have a corresponding computer.");
Assert.That(protoMan.TryIndex<EntityPrototype>(cId, out var cProto),
$"Computer board \"{p.ID}\"'s corresponding computer has an invalid prototype.");
Assert.That(cProto.TryGetComponent<ComputerComponent>(out var cComp, compFact),
$"Computer board {p.ID}'s corresponding computer \"{cId}\" does not have ComputerComponent");
Assert.That(cComp.BoardPrototype, Is.EqualTo(p.ID),
$"Computer \"{cId}\"'s BoardPrototype is not equal to it's corresponding computer board, \"{p.ID}\"");
});
}
});
await pair.CleanReturnAsync();
}
/// <summary>
/// Ensures that every single computer board's corresponding entity
/// is a computer that can be properly deconstructed to the correct board
/// </summary>
[Test]
public async Task TestValidateBoardComponentRequirements()
{
await using var pair = await PoolManager.GetServerClient();
var server = pair.Server;
var entMan = server.ResolveDependency<IEntityManager>();
var protoMan = server.ResolveDependency<IPrototypeManager>();
await server.WaitAssertion(() =>
{
foreach (var p in protoMan.EnumeratePrototypes<EntityPrototype>()
.Where(p => !p.Abstract)
.Where(p => !pair.IsTestPrototype(p))
.Where(p => !_ignoredPrototypes.Contains(p.ID)))
{
if (!p.TryGetComponent<MachineBoardComponent>(out var board, entMan.ComponentFactory))
continue;
Assert.Multiple(() =>
{
foreach (var component in board.ComponentRequirements.Keys)
{
Assert.That(entMan.ComponentFactory.TryGetRegistration(component, out _), $"Invalid component requirement {component} specified on machine board entity {p}");
}
});
}
});
await pair.CleanReturnAsync();
}
}