65 lines
2.1 KiB
C#
65 lines
2.1 KiB
C#
using Content.Shared.Nutrition.Components;
|
|
using Content.Shared.Nutrition.EntitySystems;
|
|
using Robust.Client.GameObjects;
|
|
|
|
namespace Content.Client.Nutrition.EntitySystems;
|
|
|
|
public sealed class ClientFoodSequenceSystem : SharedFoodSequenceSystem
|
|
{
|
|
[Dependency] private readonly SpriteSystem _sprite = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
SubscribeLocalEvent<FoodSequenceStartPointComponent, AfterAutoHandleStateEvent>(OnHandleState);
|
|
}
|
|
|
|
private void OnHandleState(Entity<FoodSequenceStartPointComponent> start, ref AfterAutoHandleStateEvent args)
|
|
{
|
|
if (!TryComp<SpriteComponent>(start, out var sprite))
|
|
return;
|
|
|
|
UpdateFoodVisuals(start, sprite);
|
|
}
|
|
|
|
private void UpdateFoodVisuals(Entity<FoodSequenceStartPointComponent> start, SpriteComponent? sprite = null)
|
|
{
|
|
if (!Resolve(start, ref sprite, false))
|
|
return;
|
|
|
|
//Remove old layers
|
|
foreach (var key in start.Comp.RevealedLayers)
|
|
{
|
|
_sprite.RemoveLayer((start.Owner, sprite), key);
|
|
}
|
|
start.Comp.RevealedLayers.Clear();
|
|
|
|
//Add new layers
|
|
var counter = 0;
|
|
foreach (var state in start.Comp.FoodLayers)
|
|
{
|
|
if (state.Sprite is null)
|
|
continue;
|
|
|
|
var keyCode = $"food-layer-{counter}";
|
|
start.Comp.RevealedLayers.Add(keyCode);
|
|
|
|
_sprite.LayerMapTryGet((start.Owner, sprite), start.Comp.TargetLayerMap, out var index, false);
|
|
|
|
if (start.Comp.InverseLayers)
|
|
index++;
|
|
|
|
_sprite.AddBlankLayer((start.Owner, sprite), index);
|
|
_sprite.LayerMapSet((start.Owner, sprite), keyCode, index);
|
|
_sprite.LayerSetSprite((start.Owner, sprite), index, state.Sprite);
|
|
_sprite.LayerSetScale((start.Owner, sprite), index, state.Scale);
|
|
|
|
//Offset the layer
|
|
var layerPos = start.Comp.StartPosition;
|
|
layerPos += (start.Comp.Offset * counter) + state.LocalOffset;
|
|
_sprite.LayerSetOffset((start.Owner, sprite), index, layerPos);
|
|
|
|
counter++;
|
|
}
|
|
}
|
|
}
|