Files
tbd-station-14/Content.Client/HotPotato/HotPotatoSystem.cs
2025-08-03 21:20:37 +02:00

34 lines
1.1 KiB
C#

using Content.Shared.HotPotato;
using Robust.Shared.Random;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Content.Client.HotPotato;
public sealed class HotPotatoSystem : SharedHotPotatoSystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
private readonly EntProtoId _hotPotatoEffectId = "HotPotatoEffect";
// TODO: particle system
public override void Update(float frameTime)
{
base.Update(frameTime);
if (!_timing.IsFirstTimePredicted)
return;
var query = AllEntityQuery<ActiveHotPotatoComponent>();
while (query.MoveNext(out var uid, out var comp))
{
if (_timing.CurTime < comp.TargetTime)
continue;
comp.TargetTime = _timing.CurTime + TimeSpan.FromSeconds(comp.EffectCooldown);
Spawn(_hotPotatoEffectId, _transform.GetMapCoordinates(uid).Offset(_random.NextVector2(0.25f)));
}
}
}