Files
tbd-station-14/Content.Shared/GameObjects/EntitySystems/SharedDoorSystem.cs
metalgearsloth d93ebe9409 Remove ICollideSpecial
Handled in an ECS way by PreventCollideEvent.
The disposals one doesn't work anyway and would've required a larger refactor of disposals to fix so out of scope.
2021-05-30 23:30:44 +10:00

24 lines
680 B
C#

using Content.Shared.GameObjects.Components.Doors;
using Robust.Shared.GameObjects;
using Robust.Shared.Physics.Dynamics;
namespace Content.Shared.GameObjects.EntitySystems
{
public abstract class SharedDoorSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SharedDoorComponent, PreventCollideEvent>(PreventCollision);
}
private void PreventCollision(EntityUid uid, SharedDoorComponent component, PreventCollideEvent args)
{
if (component.IsCrushing(args.BodyB.Owner))
{
args.Cancel();
}
}
}
}