* Make dead bodies use CollisionWake * Disable CanCollide fuckery * Update Content.Shared/GameObjects/Components/Mobs/State/SharedDeadMobState.cs Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
36 lines
1.0 KiB
C#
36 lines
1.0 KiB
C#
using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Alert;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.Components.Mobs.State;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Physics;
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namespace Content.Server.GameObjects.Components.Mobs.State
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{
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public class DeadMobState : SharedDeadMobState
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{
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public override void EnterState(IEntity entity)
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{
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base.EnterState(entity);
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if (entity.TryGetComponent(out AppearanceComponent? appearance))
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{
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appearance.SetData(DamageStateVisuals.State, DamageState.Dead);
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}
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if (entity.TryGetComponent(out ServerAlertsComponent? status))
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{
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status.ShowAlert(AlertType.HumanDead);
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}
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if (entity.TryGetComponent(out StunnableComponent? stun))
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{
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stun.CancelAll();
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}
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EntitySystem.Get<StandingStateSystem>().Down(entity);
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}
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}
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}
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