Handled in an ECS way by PreventCollideEvent. The disposals one doesn't work anyway and would've required a larger refactor of disposals to fix so out of scope.
10 lines
177 B
C#
10 lines
177 B
C#
using Content.Shared.GameObjects.EntitySystems;
|
|
|
|
namespace Content.Client.GameObjects.EntitySystems
|
|
{
|
|
internal sealed class BuckleSystem : SharedBuckleSystem
|
|
{
|
|
|
|
}
|
|
}
|