Files
tbd-station-14/Content.Client/GameObjects/EntitySystems/BuckleSystem.cs
metalgearsloth d93ebe9409 Remove ICollideSpecial
Handled in an ECS way by PreventCollideEvent.
The disposals one doesn't work anyway and would've required a larger refactor of disposals to fix so out of scope.
2021-05-30 23:30:44 +10:00

10 lines
177 B
C#

using Content.Shared.GameObjects.EntitySystems;
namespace Content.Client.GameObjects.EntitySystems
{
internal sealed class BuckleSystem : SharedBuckleSystem
{
}
}