302 lines
10 KiB
C#
302 lines
10 KiB
C#
using System;
|
|
using System.Threading.Tasks;
|
|
using Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition;
|
|
using Content.Shared.GameObjects;
|
|
using Content.Shared.GameObjects.Components.Weapons.Ranged.Barrels;
|
|
using Content.Shared.GameObjects.EntitySystems;
|
|
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
|
|
using Content.Shared.GameObjects.Verbs;
|
|
using Content.Shared.Interfaces;
|
|
using Content.Shared.Interfaces.GameObjects.Components;
|
|
using Robust.Server.GameObjects;
|
|
using Robust.Server.GameObjects.Components.Container;
|
|
using Robust.Server.GameObjects.EntitySystems;
|
|
using Robust.Shared.Audio;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.GameObjects.Systems;
|
|
using Robust.Shared.Interfaces.GameObjects;
|
|
using Robust.Shared.Interfaces.Random;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Localization;
|
|
using Robust.Shared.Map;
|
|
using Robust.Shared.Serialization;
|
|
using Robust.Shared.ViewVariables;
|
|
|
|
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
|
|
{
|
|
[RegisterComponent]
|
|
public sealed class RevolverBarrelComponent : ServerRangedBarrelComponent
|
|
{
|
|
[Dependency] private readonly IRobustRandom _random = default!;
|
|
|
|
public override string Name => "RevolverBarrel";
|
|
public override uint? NetID => ContentNetIDs.REVOLVER_BARREL;
|
|
|
|
[ViewVariables]
|
|
private BallisticCaliber _caliber;
|
|
private Container _ammoContainer;
|
|
[ViewVariables]
|
|
private int _currentSlot = 0;
|
|
public override int Capacity => _ammoSlots.Length;
|
|
private IEntity[] _ammoSlots;
|
|
|
|
public override int ShotsLeft => _ammoContainer.ContainedEntities.Count;
|
|
|
|
private AppearanceComponent _appearanceComponent;
|
|
[ViewVariables]
|
|
private string _fillPrototype;
|
|
[ViewVariables]
|
|
private int _unspawnedCount;
|
|
|
|
// Sounds
|
|
private string _soundEject;
|
|
private string _soundInsert;
|
|
private string _soundSpin;
|
|
|
|
public override void ExposeData(ObjectSerializer serializer)
|
|
{
|
|
base.ExposeData(serializer);
|
|
|
|
serializer.DataField(ref _caliber, "caliber", BallisticCaliber.Unspecified);
|
|
serializer.DataReadWriteFunction(
|
|
"capacity",
|
|
6,
|
|
cap => _ammoSlots = new IEntity[cap],
|
|
() => _ammoSlots.Length);
|
|
serializer.DataField(ref _fillPrototype, "fillPrototype", null);
|
|
|
|
// Sounds
|
|
serializer.DataField(ref _soundEject, "soundEject", "/Audio/Weapons/Guns/MagOut/revolver_magout.ogg");
|
|
serializer.DataField(ref _soundInsert, "soundInsert", "/Audio/Weapons/Guns/MagIn/revolver_magin.ogg");
|
|
serializer.DataField(ref _soundSpin, "soundSpin", "/Audio/Weapons/Guns/Misc/revolver_spin.ogg");
|
|
}
|
|
|
|
public override ComponentState GetComponentState()
|
|
{
|
|
var slotsSpent = new bool?[Capacity];
|
|
for (var i = 0; i < Capacity; i++)
|
|
{
|
|
slotsSpent[i] = null;
|
|
if (_ammoSlots[i] != null && _ammoSlots[i].TryGetComponent(out AmmoComponent ammo))
|
|
{
|
|
slotsSpent[i] = ammo.Spent;
|
|
}
|
|
}
|
|
|
|
//TODO: make yaml var to not sent currentSlot/UI? (for russian roulette)
|
|
return new RevolverBarrelComponentState(
|
|
_currentSlot,
|
|
FireRateSelector,
|
|
slotsSpent,
|
|
SoundGunshot);
|
|
}
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
_unspawnedCount = Capacity;
|
|
int idx = 0;
|
|
_ammoContainer = ContainerManagerComponent.Ensure<Container>($"{Name}-ammoContainer", Owner, out var existing);
|
|
if (existing)
|
|
{
|
|
foreach (var entity in _ammoContainer.ContainedEntities)
|
|
{
|
|
_unspawnedCount--;
|
|
_ammoSlots[idx] = entity;
|
|
idx++;
|
|
}
|
|
}
|
|
|
|
for (var i = 0; i < _unspawnedCount; i++)
|
|
{
|
|
var entity = Owner.EntityManager.SpawnEntity(_fillPrototype, Owner.Transform.Coordinates);
|
|
_ammoSlots[idx] = entity;
|
|
_ammoContainer.Insert(entity);
|
|
idx++;
|
|
}
|
|
|
|
if (Owner.TryGetComponent(out AppearanceComponent appearanceComponent))
|
|
{
|
|
_appearanceComponent = appearanceComponent;
|
|
}
|
|
|
|
UpdateAppearance();
|
|
Dirty();
|
|
}
|
|
|
|
private void UpdateAppearance()
|
|
{
|
|
// Placeholder, at this stage it's just here for the RPG
|
|
_appearanceComponent?.SetData(MagazineBarrelVisuals.MagLoaded, ShotsLeft > 0);
|
|
_appearanceComponent?.SetData(AmmoVisuals.AmmoCount, ShotsLeft);
|
|
_appearanceComponent?.SetData(AmmoVisuals.AmmoMax, Capacity);
|
|
}
|
|
|
|
public bool TryInsertBullet(IEntity user, IEntity entity)
|
|
{
|
|
if (!entity.TryGetComponent(out AmmoComponent ammoComponent))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (ammoComponent.Caliber != _caliber)
|
|
{
|
|
Owner.PopupMessage(user, Loc.GetString("Wrong caliber"));
|
|
return false;
|
|
}
|
|
|
|
// Functions like a stack
|
|
// These are inserted in reverse order but then when fired Cycle will go through in order
|
|
// The reason we don't just use an actual stack is because spin can select a random slot to point at
|
|
for (var i = _ammoSlots.Length - 1; i >= 0; i--)
|
|
{
|
|
var slot = _ammoSlots[i];
|
|
if (slot == null)
|
|
{
|
|
_currentSlot = i;
|
|
_ammoSlots[i] = entity;
|
|
_ammoContainer.Insert(entity);
|
|
if (_soundInsert != null)
|
|
{
|
|
EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundInsert, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
|
|
}
|
|
|
|
Dirty();
|
|
UpdateAppearance();
|
|
return true;
|
|
}
|
|
}
|
|
|
|
Owner.PopupMessage(user, Loc.GetString("Ammo full"));
|
|
return false;
|
|
}
|
|
|
|
public void Cycle()
|
|
{
|
|
// Move up a slot
|
|
_currentSlot = (_currentSlot + 1) % _ammoSlots.Length;
|
|
Dirty();
|
|
UpdateAppearance();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Russian Roulette
|
|
/// </summary>
|
|
public void Spin()
|
|
{
|
|
var random = _random.Next(_ammoSlots.Length - 1);
|
|
_currentSlot = random;
|
|
if (_soundSpin != null)
|
|
{
|
|
EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundSpin, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-2));
|
|
}
|
|
Dirty();
|
|
}
|
|
|
|
public override IEntity PeekAmmo()
|
|
{
|
|
return _ammoSlots[_currentSlot];
|
|
}
|
|
|
|
/// <summary>
|
|
/// Takes a projectile out if possible
|
|
/// IEnumerable just to make supporting shotguns saner
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
/// <exception cref="NotImplementedException"></exception>
|
|
public override IEntity TakeProjectile(EntityCoordinates spawnAt)
|
|
{
|
|
var ammo = _ammoSlots[_currentSlot];
|
|
IEntity bullet = null;
|
|
if (ammo != null)
|
|
{
|
|
var ammoComponent = ammo.GetComponent<AmmoComponent>();
|
|
bullet = ammoComponent.TakeBullet(spawnAt);
|
|
if (ammoComponent.Caseless)
|
|
{
|
|
_ammoSlots[_currentSlot] = null;
|
|
_ammoContainer.Remove(ammo);
|
|
}
|
|
}
|
|
Cycle();
|
|
UpdateAppearance();
|
|
return bullet;
|
|
}
|
|
|
|
private void EjectAllSlots()
|
|
{
|
|
for (var i = 0; i < _ammoSlots.Length; i++)
|
|
{
|
|
var entity = _ammoSlots[i];
|
|
if (entity == null)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
_ammoContainer.Remove(entity);
|
|
EjectCasing(entity);
|
|
_ammoSlots[i] = null;
|
|
}
|
|
|
|
if (_ammoContainer.ContainedEntities.Count > 0)
|
|
{
|
|
if (_soundEject != null)
|
|
{
|
|
EntitySystem.Get<AudioSystem>().PlayAtCoords(_soundEject, Owner.Transform.Coordinates, AudioParams.Default.WithVolume(-1));
|
|
}
|
|
}
|
|
|
|
// May as well point back at the end?
|
|
_currentSlot = _ammoSlots.Length - 1;
|
|
return;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Eject all casings
|
|
/// </summary>
|
|
/// <param name="eventArgs"></param>
|
|
/// <returns></returns>
|
|
/// <exception cref="NotImplementedException"></exception>
|
|
public override bool UseEntity(UseEntityEventArgs eventArgs)
|
|
{
|
|
EjectAllSlots();
|
|
Dirty();
|
|
UpdateAppearance();
|
|
return true;
|
|
}
|
|
|
|
public override async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
|
|
{
|
|
return TryInsertBullet(eventArgs.User, eventArgs.Using);
|
|
}
|
|
|
|
[Verb]
|
|
private sealed class SpinRevolverVerb : Verb<RevolverBarrelComponent>
|
|
{
|
|
protected override void GetData(IEntity user, RevolverBarrelComponent component, VerbData data)
|
|
{
|
|
if (!ActionBlockerSystem.CanInteract(user))
|
|
{
|
|
data.Visibility = VerbVisibility.Invisible;
|
|
return;
|
|
}
|
|
|
|
data.Text = Loc.GetString("Spin");
|
|
if (component.Capacity <= 1)
|
|
{
|
|
data.Visibility = VerbVisibility.Invisible;
|
|
return;
|
|
}
|
|
|
|
data.Visibility = component.ShotsLeft > 0 ? VerbVisibility.Visible : VerbVisibility.Disabled;
|
|
}
|
|
|
|
protected override void Activate(IEntity user, RevolverBarrelComponent component)
|
|
{
|
|
component.Spin();
|
|
component.Owner.PopupMessage(user, Loc.GetString("Spun the cylinder"));
|
|
}
|
|
}
|
|
}
|
|
}
|