Files
tbd-station-14/Content.Server/GameObjects/Components/Interactable/WelderComponent.cs
DrSmugleaf dd385a0511 Change all of body system to use entities and components (#2074)
* Early commit

* Early commit 2

* merging master broke my git

* does anyone even read these

* life is fleeting

* it just works

* this time passing integration tests

* Remove hashset yaml serialization for now

* You got a license for those nullables?

* No examine, no context menu, part and mechanism parenting and visibility

* Fix wrong brain sprite state

* Removing layers was a mistake

* just tear body system a new one and see if it still breathes

* Remove redundant code

* Add that comment back

* Separate damage and body, component states, stomach rework

* Add containers for body parts

* Bring layers back pls

* Fix parts magically changing color

* Reimplement sprite layer visibility

* Fix tests

* Add leg test

* Active legs is gone

Crab rave

* Merge fixes, rename DamageState to CurrentState

* Remove IShowContextMenu and ICanExamine
2020-10-10 15:25:13 +02:00

290 lines
9.4 KiB
C#

#nullable enable
using System;
using System.Threading.Tasks;
using Content.Server.Atmos;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces.Chat;
using Content.Server.Interfaces.GameObjects;
using Content.Server.Utility;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Interactable;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Interactable
{
[RegisterComponent]
[ComponentReference(typeof(ToolComponent))]
[ComponentReference(typeof(IToolComponent))]
public class WelderComponent : ToolComponent, IExamine, IUse, ISuicideAct, ISolutionChange
{
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
public override string Name => "Welder";
public override uint? NetID => ContentNetIDs.WELDER;
/// <summary>
/// Default Cost of using the welder fuel for an action
/// </summary>
public const float DefaultFuelCost = 10;
/// <summary>
/// Rate at which we expunge fuel from ourselves when activated
/// </summary>
public const float FuelLossRate = 0.5f;
private bool _welderLit;
private WelderSystem _welderSystem = default!;
private SpriteComponent? _spriteComponent;
private SolutionContainerComponent? _solutionComponent;
private PointLightComponent? _pointLightComponent;
public string? WeldSoundCollection { get; set; }
[ViewVariables]
public float Fuel => _solutionComponent?.Solution?.GetReagentQuantity("chem.WeldingFuel").Float() ?? 0f;
[ViewVariables]
public float FuelCapacity => _solutionComponent?.MaxVolume.Float() ?? 0f;
/// <summary>
/// Status of welder, whether it is ignited
/// </summary>
[ViewVariables]
public bool WelderLit
{
get => _welderLit;
private set
{
_welderLit = value;
Dirty();
}
}
public override void Initialize()
{
base.Initialize();
AddQuality(ToolQuality.Welding);
_welderSystem = _entitySystemManager.GetEntitySystem<WelderSystem>();
Owner.TryGetComponent(out _solutionComponent);
Owner.TryGetComponent(out _spriteComponent);
Owner.TryGetComponent(out _pointLightComponent);
}
public override void ExposeData(ObjectSerializer serializer)
{
serializer.DataField(this, collection => WeldSoundCollection, "weldSoundCollection", string.Empty);
}
public override ComponentState GetComponentState()
{
return new WelderComponentState(FuelCapacity, Fuel, WelderLit);
}
public override async Task<bool> UseTool(IEntity user, IEntity target, float doAfterDelay, ToolQuality toolQualityNeeded, Func<bool>? doAfterCheck = null)
{
bool ExtraCheck()
{
var extraCheck = doAfterCheck?.Invoke() ?? true;
if (!CanWeld(DefaultFuelCost))
{
target.PopupMessage(user, "Can't weld!");
return false;
}
return extraCheck;
}
var canUse = await base.UseTool(user, target, doAfterDelay, toolQualityNeeded, ExtraCheck);
return toolQualityNeeded.HasFlag(ToolQuality.Welding) ? canUse && TryWeld(DefaultFuelCost, user) : canUse;
}
public async Task<bool> UseTool(IEntity user, IEntity target, float doAfterDelay, ToolQuality toolQualityNeeded, float fuelConsumed, Func<bool>? doAfterCheck = null)
{
bool ExtraCheck()
{
var extraCheck = doAfterCheck?.Invoke() ?? true;
return extraCheck && CanWeld(fuelConsumed);
}
return await base.UseTool(user, target, doAfterDelay, toolQualityNeeded, ExtraCheck) && TryWeld(fuelConsumed, user);
}
private bool TryWeld(float value, IEntity? user = null, bool silent = false)
{
if (!WelderLit)
{
if(!silent) Owner.PopupMessage(user, Loc.GetString("The welder is turned off!"));
return false;
}
if (!CanWeld(value))
{
if(!silent) Owner.PopupMessage(user, Loc.GetString("The welder does not have enough fuel for that!"));
return false;
}
if (_solutionComponent == null)
return false;
bool succeeded = _solutionComponent.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(value));
if (succeeded && !silent)
{
PlaySoundCollection(WeldSoundCollection);
}
return succeeded;
}
private bool CanWeld(float value)
{
return Fuel > value || Qualities != ToolQuality.Welding;
}
private bool CanLitWelder()
{
return Fuel > 0 || Qualities != ToolQuality.Welding;
}
/// <summary>
/// Deactivates welding tool if active, activates welding tool if possible
/// </summary>
private bool ToggleWelderStatus(IEntity? user = null)
{
var item = Owner.GetComponent<ItemComponent>();
if (WelderLit)
{
WelderLit = false;
// Layer 1 is the flame.
item.EquippedPrefix = "off";
_spriteComponent?.LayerSetVisible(1, false);
if (_pointLightComponent != null) _pointLightComponent.Enabled = false;
PlaySoundCollection("WelderOff", -5);
_welderSystem.Unsubscribe(this);
return true;
}
if (!CanLitWelder())
{
Owner.PopupMessage(user, Loc.GetString("The welder has no fuel left!"));
return false;
}
WelderLit = true;
item.EquippedPrefix = "on";
_spriteComponent?.LayerSetVisible(1, true);
if (_pointLightComponent != null) _pointLightComponent.Enabled = true;
PlaySoundCollection("WelderOn", -5);
_welderSystem.Subscribe(this);
Owner.Transform.Coordinates
.GetTileAtmosphere()?.HotspotExpose(700f, 50f, true);
return true;
}
public bool UseEntity(UseEntityEventArgs eventArgs)
{
return ToggleWelderStatus(eventArgs.User);
}
public void Examine(FormattedMessage message, bool inDetailsRange)
{
if (WelderLit)
{
message.AddMarkup(Loc.GetString("[color=orange]Lit[/color]\n"));
}
else
{
message.AddText(Loc.GetString("Not lit\n"));
}
if (inDetailsRange)
{
message.AddMarkup(Loc.GetString("Fuel: [color={0}]{1}/{2}[/color].",
Fuel < FuelCapacity / 4f ? "darkorange" : "orange", Math.Round(Fuel), FuelCapacity));
}
}
protected override void Shutdown()
{
base.Shutdown();
_welderSystem.Unsubscribe(this);
}
public void OnUpdate(float frameTime)
{
if (!HasQuality(ToolQuality.Welding) || !WelderLit || Owner.Deleted)
return;
_solutionComponent?.TryRemoveReagent("chem.WeldingFuel", ReagentUnit.New(FuelLossRate * frameTime));
Owner.Transform.Coordinates
.GetTileAtmosphere()?.HotspotExpose(700f, 50f, true);
if (Fuel == 0)
ToggleWelderStatus();
}
public SuicideKind Suicide(IEntity victim, IChatManager chat)
{
string othersMessage;
string selfMessage;
if (TryWeld(5, victim, silent: true))
{
PlaySoundCollection(WeldSoundCollection);
othersMessage =
Loc.GetString(
"{0:theName} welds {0:their} every orifice closed! It looks like {0:theyre} trying to commit suicide!",
victim);
victim.PopupMessageOtherClients(othersMessage);
selfMessage = Loc.GetString("You weld your every orifice closed!");
victim.PopupMessage(selfMessage);
return SuicideKind.Heat;
}
othersMessage = Loc.GetString("{0:theName} bashes themselves with the unlit welding torch!", victim);
victim.PopupMessageOtherClients(othersMessage);
selfMessage = Loc.GetString("You bash yourself with the unlit welding torch!");
victim.PopupMessage(selfMessage);
return SuicideKind.Blunt;
}
public void SolutionChanged(SolutionChangeEventArgs eventArgs)
{
Dirty();
}
}
}