Files
tbd-station-14/Content.Server/GameObjects/Components/Cargo/CargoTelepadComponent.cs
GraniteSidewalk 89f8d0f34c Cargo Telepad (#2579)
* Cargo telepad

* fixes error

* more efficient tile lookup

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2020-12-19 13:14:26 +11:00

102 lines
4.2 KiB
C#

#nullable enable
using Content.Server.GameObjects.Components.Power.ApcNetComponents;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Prototypes.Cargo;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.Timers;
using Robust.Shared.GameObjects.Systems;
using System.Collections.Generic;
namespace Content.Server.GameObjects.Components.Cargo
{
//This entire class is a PLACEHOLDER for the cargo shuttle.
[RegisterComponent]
public class CargoTelepadComponent : Component
{
public override string Name => "CargoTelepad";
private const float TeleportDuration = 0.5f;
private const float TeleportDelay = 15f;
private List<CargoProductPrototype> _teleportQueue = new List<CargoProductPrototype>();
private CargoTelepadState _currentState = CargoTelepadState.Unpowered;
public override void OnAdd()
{
base.OnAdd();
var receiver = Owner.EnsureComponent<PowerReceiverComponent>();
receiver.OnPowerStateChanged += PowerUpdate;
}
public override void OnRemove()
{
if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
{
receiver.OnPowerStateChanged -= PowerUpdate;
}
base.OnRemove();
}
public void QueueTeleport(CargoProductPrototype product)
{
_teleportQueue.Add(product);
TeleportLoop();
}
private void PowerUpdate(object? sender, PowerStateEventArgs args)
{
if (args.Powered && _currentState == CargoTelepadState.Unpowered) {
_currentState = CargoTelepadState.Idle;
if(Owner.TryGetComponent<SpriteComponent>(out var spriteComponent))
spriteComponent.LayerSetState(0, "pad-idle");
TeleportLoop();
}
else if (!args.Powered)
{
_currentState = CargoTelepadState.Unpowered;
if (Owner.TryGetComponent<SpriteComponent>(out var spriteComponent))
spriteComponent.LayerSetState(0, "pad-offline");
}
}
private void TeleportLoop()
{
if (_currentState == CargoTelepadState.Idle && _teleportQueue.Count > 0)
{
_currentState = CargoTelepadState.Charging;
if (Owner.TryGetComponent<SpriteComponent>(out var spriteComponent))
spriteComponent.LayerSetState(0, "pad-idle");
Owner.SpawnTimer((int) (TeleportDelay * 1000), () =>
{
if (!Deleted && !Owner.Deleted && _currentState == CargoTelepadState.Charging && _teleportQueue.Count > 0)
{
_currentState = CargoTelepadState.Teleporting;
if (Owner.TryGetComponent<SpriteComponent>(out var spriteComponent))
spriteComponent.LayerSetState(0, "pad-beam");
Owner.SpawnTimer((int) (TeleportDuration * 1000), () =>
{
if (!Deleted && !Owner.Deleted && _currentState == CargoTelepadState.Teleporting && _teleportQueue.Count > 0)
{
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/machines/phasein.ogg", Owner, AudioParams.Default.WithVolume(-8f));
Owner.EntityManager.SpawnEntity(_teleportQueue[0].Product, Owner.Transform.Coordinates);
_teleportQueue.RemoveAt(0);
if (Owner.TryGetComponent<SpriteComponent>(out var spriteComponent))
spriteComponent.LayerSetState(0, "pad-idle");
_currentState = CargoTelepadState.Idle;
TeleportLoop();
}
});
}
});
}
}
private enum CargoTelepadState { Unpowered, Idle, Charging, Teleporting };
}
}