* Cargo telepad * fixes error * more efficient tile lookup Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
102 lines
4.2 KiB
C#
102 lines
4.2 KiB
C#
#nullable enable
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Prototypes.Cargo;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.Timers;
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using Robust.Shared.GameObjects.Systems;
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using System.Collections.Generic;
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namespace Content.Server.GameObjects.Components.Cargo
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{
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//This entire class is a PLACEHOLDER for the cargo shuttle.
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[RegisterComponent]
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public class CargoTelepadComponent : Component
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{
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public override string Name => "CargoTelepad";
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private const float TeleportDuration = 0.5f;
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private const float TeleportDelay = 15f;
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private List<CargoProductPrototype> _teleportQueue = new List<CargoProductPrototype>();
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private CargoTelepadState _currentState = CargoTelepadState.Unpowered;
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public override void OnAdd()
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{
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base.OnAdd();
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var receiver = Owner.EnsureComponent<PowerReceiverComponent>();
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receiver.OnPowerStateChanged += PowerUpdate;
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}
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public override void OnRemove()
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{
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if (Owner.TryGetComponent(out PowerReceiverComponent? receiver))
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{
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receiver.OnPowerStateChanged -= PowerUpdate;
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}
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base.OnRemove();
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}
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public void QueueTeleport(CargoProductPrototype product)
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{
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_teleportQueue.Add(product);
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TeleportLoop();
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}
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private void PowerUpdate(object? sender, PowerStateEventArgs args)
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{
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if (args.Powered && _currentState == CargoTelepadState.Unpowered) {
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_currentState = CargoTelepadState.Idle;
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if(Owner.TryGetComponent<SpriteComponent>(out var spriteComponent))
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spriteComponent.LayerSetState(0, "pad-idle");
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TeleportLoop();
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}
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else if (!args.Powered)
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{
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_currentState = CargoTelepadState.Unpowered;
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if (Owner.TryGetComponent<SpriteComponent>(out var spriteComponent))
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spriteComponent.LayerSetState(0, "pad-offline");
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}
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}
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private void TeleportLoop()
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{
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if (_currentState == CargoTelepadState.Idle && _teleportQueue.Count > 0)
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{
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_currentState = CargoTelepadState.Charging;
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if (Owner.TryGetComponent<SpriteComponent>(out var spriteComponent))
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spriteComponent.LayerSetState(0, "pad-idle");
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Owner.SpawnTimer((int) (TeleportDelay * 1000), () =>
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{
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if (!Deleted && !Owner.Deleted && _currentState == CargoTelepadState.Charging && _teleportQueue.Count > 0)
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{
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_currentState = CargoTelepadState.Teleporting;
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if (Owner.TryGetComponent<SpriteComponent>(out var spriteComponent))
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spriteComponent.LayerSetState(0, "pad-beam");
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Owner.SpawnTimer((int) (TeleportDuration * 1000), () =>
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{
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if (!Deleted && !Owner.Deleted && _currentState == CargoTelepadState.Teleporting && _teleportQueue.Count > 0)
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{
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/machines/phasein.ogg", Owner, AudioParams.Default.WithVolume(-8f));
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Owner.EntityManager.SpawnEntity(_teleportQueue[0].Product, Owner.Transform.Coordinates);
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_teleportQueue.RemoveAt(0);
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if (Owner.TryGetComponent<SpriteComponent>(out var spriteComponent))
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spriteComponent.LayerSetState(0, "pad-idle");
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_currentState = CargoTelepadState.Idle;
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TeleportLoop();
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}
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});
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}
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});
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}
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}
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private enum CargoTelepadState { Unpowered, Idle, Charging, Teleporting };
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}
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}
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