51 lines
1.6 KiB
C#
51 lines
1.6 KiB
C#
#nullable enable
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using System;
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using Content.Server.Administration;
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using Content.Server.Interfaces.GameTicking;
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using Content.Shared;
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using Content.Shared.Administration;
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using Robust.Server.Interfaces.Console;
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using Robust.Server.Interfaces.Player;
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using Robust.Shared.Interfaces.Configuration;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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namespace Content.Server.Commands.GameTicking
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{
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[AdminCommand(AdminFlags.Server)]
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public class GoLobbyCommand : IClientCommand
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{
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public string Command => "golobby";
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public string Description => "Enables the lobby and restarts the round.";
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public string Help => $"Usage: {Command} / {Command} <preset>";
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public void Execute(IConsoleShell shell, IPlayerSession? player, string[] args)
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{
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Type? preset = null;
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var presetName = string.Join(" ", args);
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var ticker = IoCManager.Resolve<IGameTicker>();
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if (args.Length > 0)
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{
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if (!ticker.TryGetPreset(presetName, out preset))
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{
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shell.SendText(player, $"No preset found with name {presetName}");
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return;
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}
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}
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var config = IoCManager.Resolve<IConfigurationManager>();
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config.SetCVar(CCVars.GameLobbyEnabled, true);
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ticker.RestartRound();
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if (preset != null)
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{
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ticker.SetStartPreset(preset);
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}
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shell.SendText(player, $"Enabling the lobby and restarting the round.{(preset == null ? "" : $"\nPreset set to {presetName}")}");
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}
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}
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}
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