Files
tbd-station-14/Content.Shared/Weapons/Ranged/Components/SolutionAmmoProviderComponent.cs
metalgearsloth 9f4aa1ebe0 Implement some field-level deltas (#28242)
* Update GasTileOverlayState

* Update DecalGridState

* Update NavMapState

* poke

* poke2

* poke3

* Implement field deltas for guns

* Content done

* Update

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Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2024-12-21 15:54:11 +11:00

43 lines
1.3 KiB
C#

using Content.Shared.Weapons.Ranged.Systems;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Weapons.Ranged.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(fieldDeltas: true), Access(typeof(SharedGunSystem))]
public sealed partial class SolutionAmmoProviderComponent : Component
{
/// <summary>
/// The solution where reagents are extracted from for the projectile.
/// </summary>
[DataField(required: true), AutoNetworkedField]
public string SolutionId = default!;
/// <summary>
/// How much reagent it costs to fire once.
/// </summary>
[DataField, AutoNetworkedField]
public float FireCost = 5;
/// <summary>
/// The amount of shots currently available.
/// used for network predictions.
/// </summary>
[DataField, AutoNetworkedField]
public int Shots;
/// <summary>
/// The max amount of shots the gun can fire.
/// used for network prediction
/// </summary>
[DataField, AutoNetworkedField]
public int MaxShots;
/// <summary>
/// The prototype that's fired by the gun.
/// </summary>
[DataField("proto")]
public EntProtoId Prototype;
}