* move MinMax to shared * cleanup MinMax * move other ticking components to shared just because * remove unused prototype file * update everything to use shared components * test * test 2 * test 3 --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
9 lines
364 B
C#
9 lines
364 B
C#
namespace Content.Shared.GameTicking.Components;
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/// <summary>
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/// Added to game rules before <see cref="GameRuleStartedEvent"/> and removed before <see cref="GameRuleEndedEvent"/>.
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/// Mutually exclusive with <seealso cref="EndedGameRuleComponent"/>.
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/// </summary>
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[RegisterComponent]
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public sealed partial class ActiveGameRuleComponent : Component;
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