Files
tbd-station-14/Content.Server/Research/Systems/ResearchSystem.Technology.cs
Nemanja 9efc727fe1 RND Rework [Death to Techweb] (#16370)
* Techweb rework

* more ui work

* finishing ui

* Finish all the C# logic

* the techs + lathes

* remove old-tech

* mirror-review
2023-05-15 15:17:30 -05:00

183 lines
6.6 KiB
C#

using Content.Shared.Research.Components;
using Content.Shared.Research.Prototypes;
using JetBrains.Annotations;
namespace Content.Server.Research.Systems;
public sealed partial class ResearchSystem
{
/// <summary>
/// Syncs the primary entity's database to that of the secondary entity's database.
/// </summary>
public void Sync(EntityUid primaryUid, EntityUid otherUid, TechnologyDatabaseComponent? primaryDb = null, TechnologyDatabaseComponent? otherDb = null)
{
if (!Resolve(primaryUid, ref primaryDb) || !Resolve(otherUid, ref otherDb))
return;
primaryDb.MainDiscipline = otherDb.MainDiscipline;
primaryDb.CurrentTechnologyCards = otherDb.CurrentTechnologyCards;
primaryDb.SupportedDisciplines = otherDb.SupportedDisciplines;
primaryDb.UnlockedTechnologies = otherDb.UnlockedTechnologies;
primaryDb.UnlockedRecipes = otherDb.UnlockedRecipes;
Dirty(primaryDb);
var ev = new TechnologyDatabaseModifiedEvent();
RaiseLocalEvent(primaryUid, ref ev);
}
/// <summary>
/// If there's a research client component attached to the owner entity,
/// and the research client is connected to a research server, this method
/// syncs against the research server, and the server against the local database.
/// </summary>
/// <returns>Whether it could sync or not</returns>
public void SyncClientWithServer(EntityUid uid, TechnologyDatabaseComponent? databaseComponent = null, ResearchClientComponent? clientComponent = null)
{
if (!Resolve(uid, ref databaseComponent, ref clientComponent, false))
return;
if (!TryComp<TechnologyDatabaseComponent>(clientComponent.Server, out var serverDatabase))
return;
Sync(uid, clientComponent.Server.Value, databaseComponent, serverDatabase);
}
/// <summary>
/// Tries to add a technology to a database, checking if it is able to
/// </summary>
/// <returns>If the technology was successfully added</returns>
public bool UnlockTechnology(EntityUid client, string prototypeid, ResearchClientComponent? component = null,
TechnologyDatabaseComponent? clientDatabase = null)
{
if (!PrototypeManager.TryIndex<TechnologyPrototype>(prototypeid, out var prototype))
return false;
return UnlockTechnology(client, prototype, component, clientDatabase);
}
/// <summary>
/// Tries to add a technology to a database, checking if it is able to
/// </summary>
/// <returns>If the technology was successfully added</returns>
public bool UnlockTechnology(EntityUid client,
TechnologyPrototype prototype,
ResearchClientComponent? component = null,
TechnologyDatabaseComponent? clientDatabase = null)
{
if (!Resolve(client, ref component, ref clientDatabase, false))
return false;
if (!TryGetClientServer(client, out var serverEnt, out _, component))
return false;
if (!CanServerUnlockTechnology(client, prototype, clientDatabase, component))
return false;
AddTechnology(serverEnt.Value, prototype);
TrySetMainDiscipline(prototype, serverEnt.Value);
ModifyServerPoints(serverEnt.Value, -prototype.Cost);
UpdateTechnologyCards(serverEnt.Value);
return true;
}
/// <summary>
/// Adds a technology to the database without checking if it could be unlocked.
/// </summary>
[PublicAPI]
public void AddTechnology(EntityUid uid, string technology, TechnologyDatabaseComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
if (!PrototypeManager.TryIndex<TechnologyPrototype>(technology, out var prototype))
return;
AddTechnology(uid, prototype, component);
}
/// <summary>
/// Adds a technology to the database without checking if it could be unlocked.
/// </summary>
public void AddTechnology(EntityUid uid, TechnologyPrototype technology, TechnologyDatabaseComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
//todo this needs to support some other stuff, too
foreach (var generic in technology.GenericUnlocks)
{
if (generic.PurchaseEvent != null)
RaiseLocalEvent(generic.PurchaseEvent);
}
component.UnlockedTechnologies.Add(technology.ID);
foreach (var unlock in technology.RecipeUnlocks)
{
if (component.UnlockedRecipes.Contains(unlock))
continue;
component.UnlockedRecipes.Add(unlock);
}
Dirty(component);
var ev = new TechnologyDatabaseModifiedEvent();
RaiseLocalEvent(uid, ref ev);
}
/// <summary>
/// Adds a lathe recipe to the specified technology database
/// without checking if it can be unlocked.
/// </summary>
public void AddLatheRecipe(EntityUid uid, string recipe, TechnologyDatabaseComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
if (component.UnlockedRecipes.Contains(recipe))
return;
component.UnlockedRecipes.Add(recipe);
Dirty(component);
var ev = new TechnologyDatabaseModifiedEvent();
RaiseLocalEvent(uid, ref ev);
}
/// <summary>
/// Returns whether a technology can be unlocked on this database,
/// taking parent technologies into account.
/// </summary>
/// <returns>Whether it could be unlocked or not</returns>
public bool CanServerUnlockTechnology(EntityUid uid,
TechnologyPrototype technology,
TechnologyDatabaseComponent? database = null,
ResearchClientComponent? client = null)
{
if (!Resolve(uid, ref client, ref database, false))
return false;
if (!TryGetClientServer(uid, out _, out var serverComp, client))
return false;
if (!IsTechnologyAvailable(database, technology))
return false;
if (technology.Cost > serverComp.Points)
return false;
return true;
}
private void OnDatabaseRegistrationChanged(EntityUid uid, TechnologyDatabaseComponent component, ref ResearchRegistrationChangedEvent args)
{
if (args.Server != null)
return;
component.MainDiscipline = null;
component.CurrentTechnologyCards = new List<string>();
component.SupportedDisciplines = new List<string>();
component.UnlockedTechnologies = new List<string>();
component.UnlockedRecipes = new List<string>();
Dirty(component);
}
}