Files
tbd-station-14/Content.Server/Chat/ChatManager.cs
Vera Aguilera Puerto 9ee0ec4106 Holiday System (#3122)
2021-02-12 10:45:22 +01:00

305 lines
12 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Content.Server.Administration;
using Content.Server.GameObjects.Components.GUI;
using Content.Server.GameObjects.Components.Headset;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Observer;
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Server.Interfaces.Chat;
using Content.Shared.Chat;
using Content.Shared.GameObjects.Components.Inventory;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Content.Shared.Interfaces;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Log;
using Robust.Shared.Network;
using static Content.Server.Interfaces.Chat.IChatManager;
namespace Content.Server.Chat
{
/// <summary>
/// Dispatches chat messages to clients.
/// </summary>
internal sealed class ChatManager : IChatManager
{
/// <summary>
/// The maximum length a player-sent message can be sent
/// </summary>
public int MaxMessageLength = 1000;
private const int VoiceRange = 7; // how far voice goes in world units
/// <summary>
/// The message displayed to the player when it exceeds the chat character limit
/// </summary>
private const string MaxLengthExceededMessage = "Your message exceeded {0} character limit";
//TODO: make prio based?
private List<TransformChat> _chatTransformHandlers;
[Dependency] private readonly IServerNetManager _netManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IMoMMILink _mommiLink = default!;
[Dependency] private readonly IAdminManager _adminManager = default!;
public void Initialize()
{
_netManager.RegisterNetMessage<MsgChatMessage>(MsgChatMessage.NAME);
_netManager.RegisterNetMessage<ChatMaxMsgLengthMessage>(ChatMaxMsgLengthMessage.NAME, OnMaxLengthRequest);
// Tell all the connected players the chat's character limit
var msg = _netManager.CreateNetMessage<ChatMaxMsgLengthMessage>();
msg.MaxMessageLength = MaxMessageLength;
_netManager.ServerSendToAll(msg);
_chatTransformHandlers = new List<TransformChat>();
}
public void DispatchServerAnnouncement(string message)
{
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = ChatChannel.Server;
msg.Message = message;
msg.MessageWrap = "SERVER: {0}";
_netManager.ServerSendToAll(msg);
Logger.InfoS("SERVER", message);
}
public void DispatchStationAnnouncement(string message, string sender = "CentComm")
{
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = ChatChannel.Radio;
msg.Message = message;
msg.MessageWrap = $"{sender} Announcement:\n{{0}}";
_netManager.ServerSendToAll(msg);
}
public void DispatchServerMessage(IPlayerSession player, string message)
{
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = ChatChannel.Server;
msg.Message = message;
msg.MessageWrap = "SERVER: {0}";
_netManager.ServerSendMessage(msg, player.ConnectedClient);
}
public void EntitySay(IEntity source, string message)
{
if (!ActionBlockerSystem.CanSpeak(source))
{
return;
}
// Check if message exceeds the character limit if the sender is a player
if (source.TryGetComponent(out IActorComponent actor) &&
message.Length > MaxMessageLength)
{
var feedback = Loc.GetString(MaxLengthExceededMessage, MaxMessageLength);
DispatchServerMessage(actor.playerSession, feedback);
return;
}
foreach (var handler in _chatTransformHandlers)
{
//TODO: rather return a bool and use a out var?
message = handler(source, message);
}
message = message.Trim();
var pos = source.Transform.Coordinates;
var clients = _playerManager.GetPlayersInRange(pos, VoiceRange).Select(p => p.ConnectedClient);
if (message.StartsWith(';'))
{
// Remove semicolon
message = message.Substring(1).TrimStart();
// Capitalize first letter
message = message[0].ToString().ToUpper() +
message.Remove(0, 1);
if (source.TryGetComponent(out InventoryComponent inventory) &&
inventory.TryGetSlotItem(EquipmentSlotDefines.Slots.EARS, out ItemComponent item) &&
item.Owner.TryGetComponent(out HeadsetComponent headset))
{
headset.RadioRequested = true;
}
else
{
source.PopupMessage(Loc.GetString("You don't have a headset on!"));
}
}
else
{
// Capitalize first letter
message = message[0].ToString().ToUpper() +
message.Remove(0, 1);
}
var listeners = EntitySystem.Get<ListeningSystem>();
listeners.PingListeners(source, message);
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = ChatChannel.Local;
msg.Message = message;
msg.MessageWrap = Loc.GetString("{0} says, \"{{0}}\"", source.Name);
msg.SenderEntity = source.Uid;
_netManager.ServerSendToMany(msg, clients.ToList());
}
public void EntityMe(IEntity source, string action)
{
if (!ActionBlockerSystem.CanEmote(source))
{
return;
}
// Check if entity is a player
IPlayerSession playerSession = source.GetComponent<IActorComponent>().playerSession;
// Check if message exceeds the character limit
if (playerSession != null)
if (action.Length > MaxMessageLength)
{
DispatchServerMessage(playerSession, Loc.GetString(MaxLengthExceededMessage, MaxMessageLength));
return;
}
var pos = source.Transform.Coordinates;
var clients = _playerManager.GetPlayersInRange(pos, VoiceRange).Select(p => p.ConnectedClient);
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = ChatChannel.Emotes;
msg.Message = action;
msg.MessageWrap = $"{source.Name} {{0}}";
msg.SenderEntity = source.Uid;
_netManager.ServerSendToMany(msg, clients.ToList());
}
public void SendOOC(IPlayerSession player, string message)
{
// Check if message exceeds the character limi
if (message.Length > MaxMessageLength)
{
DispatchServerMessage(player, Loc.GetString(MaxLengthExceededMessage, MaxMessageLength));
return;
}
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = ChatChannel.OOC;
msg.Message = message;
msg.MessageWrap = $"OOC: {player.Name}: {{0}}";
_netManager.ServerSendToAll(msg);
_mommiLink.SendOOCMessage(player.Name, message);
}
public void SendDeadChat(IPlayerSession player, string message)
{
// Check if message exceeds the character limit
if (message.Length > MaxMessageLength)
{
DispatchServerMessage(player, Loc.GetString(MaxLengthExceededMessage, MaxMessageLength));
return;
}
var clients = GetDeadChatClients();
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = ChatChannel.Dead;
msg.Message = message;
msg.MessageWrap = $"{Loc.GetString("DEAD")}: {player.AttachedEntity.Name}: {{0}}";
msg.SenderEntity = player.AttachedEntityUid.GetValueOrDefault();
_netManager.ServerSendToMany(msg, clients.ToList());
}
public void SendAdminDeadChat(IPlayerSession player, string message)
{
// Check if message exceeds the character limit
if (message.Length > MaxMessageLength)
{
DispatchServerMessage(player, Loc.GetString(MaxLengthExceededMessage, MaxMessageLength));
return;
}
var clients = GetDeadChatClients();
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = ChatChannel.Dead;
msg.Message = message;
msg.MessageWrap = $"{Loc.GetString("ADMIN")}:(${player.ConnectedClient.UserName}): {{0}}";
_netManager.ServerSendToMany(msg, clients.ToList());
}
private IEnumerable<INetChannel> GetDeadChatClients()
{
return _playerManager
.GetPlayersBy(x => x.AttachedEntity != null && x.AttachedEntity.HasComponent<GhostComponent>())
.Select(p => p.ConnectedClient)
.Union(_adminManager.ActiveAdmins.Select(p => p.ConnectedClient));
}
public void SendAdminChat(IPlayerSession player, string message)
{
// Check if message exceeds the character limit
if (message.Length > MaxMessageLength)
{
DispatchServerMessage(player, Loc.GetString(MaxLengthExceededMessage, MaxMessageLength));
return;
}
var clients = _adminManager.ActiveAdmins.Select(p => p.ConnectedClient);
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = ChatChannel.AdminChat;
msg.Message = message;
msg.MessageWrap = $"{Loc.GetString("ADMIN")}: {player.Name}: {{0}}";
_netManager.ServerSendToMany(msg, clients.ToList());
}
public void SendAdminAnnouncement(string message)
{
var clients = _adminManager.ActiveAdmins.Select(p => p.ConnectedClient);
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = ChatChannel.AdminChat;
msg.Message = message;
msg.MessageWrap = $"{Loc.GetString("ADMIN")}: {{0}}";
_netManager.ServerSendToMany(msg, clients.ToList());
}
public void SendHookOOC(string sender, string message)
{
var msg = _netManager.CreateNetMessage<MsgChatMessage>();
msg.Channel = ChatChannel.OOC;
msg.Message = message;
msg.MessageWrap = $"OOC: (D){sender}: {{0}}";
_netManager.ServerSendToAll(msg);
}
private void OnMaxLengthRequest(ChatMaxMsgLengthMessage msg)
{
var response = _netManager.CreateNetMessage<ChatMaxMsgLengthMessage>();
response.MaxMessageLength = MaxMessageLength;
_netManager.ServerSendMessage(response, msg.MsgChannel);
}
public void RegisterChatTransform(TransformChat handler)
{
_chatTransformHandlers.Add(handler);
}
}
}