* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
495 lines
20 KiB
C#
495 lines
20 KiB
C#
#nullable enable
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using System;
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using System.Collections.Generic;
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using Content.Client.UserInterface.Stylesheets;
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using Content.Shared.Input;
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using Robust.Client.Input;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Input;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Client.UserInterface
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{
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public sealed partial class OptionsMenu
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{
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private sealed class KeyRebindControl : Control
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{
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// List of key functions that must be registered as toggle instead.
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private static readonly HashSet<BoundKeyFunction> ToggleFunctions = new()
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{
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EngineKeyFunctions.ShowDebugMonitors,
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EngineKeyFunctions.HideUI,
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};
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[Dependency] private readonly IInputManager _inputManager = default!;
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private BindButton? _currentlyRebinding;
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private readonly Dictionary<BoundKeyFunction, KeyControl> _keyControls =
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new();
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private readonly List<Action> _deferCommands = new();
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public KeyRebindControl()
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{
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IoCManager.InjectDependencies(this);
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Button resetAllButton;
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var vBox = new VBoxContainer();
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AddChild(new VBoxContainer
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{
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Children =
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{
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new ScrollContainer
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{
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SizeFlagsVertical = SizeFlags.FillExpand,
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Children =
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{
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new MarginContainer
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{
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MarginLeftOverride = 2,
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Children =
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{
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vBox
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}
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}
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}
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},
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new StripeBack
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{
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HasBottomEdge = false,
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HasMargins = false,
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Children =
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{
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new HBoxContainer
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{
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Children =
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{
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new Control {CustomMinimumSize = (2, 0)},
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new Label
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{
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StyleClasses = {StyleBase.StyleClassLabelSubText},
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Text = "Click to change binding, right-click to clear"
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},
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(resetAllButton = new Button
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{
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Text = "Reset ALL keybinds",
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StyleClasses = {StyleBase.ButtonCaution},
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SizeFlagsHorizontal = SizeFlags.ShrinkEnd | SizeFlags.Expand
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})
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}
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}
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}
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}
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}
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});
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resetAllButton.OnPressed += args =>
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{
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_deferCommands.Add(() =>
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{
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_inputManager.ResetAllBindings();
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_inputManager.SaveToUserData();
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});
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};
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var first = true;
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void AddHeader(string headerContents)
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{
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if (!first)
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{
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vBox.AddChild(new Control {CustomMinimumSize = (0, 8)});
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}
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first = false;
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vBox.AddChild(new Label
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{
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Text = headerContents,
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FontColorOverride = StyleNano.NanoGold,
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StyleClasses = {StyleNano.StyleClassLabelKeyText}
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});
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}
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void AddButton(BoundKeyFunction function, string name)
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{
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var control = new KeyControl(this, name, function);
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vBox.AddChild(control);
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_keyControls.Add(function, control);
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}
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AddHeader("Movement");
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AddButton(EngineKeyFunctions.MoveUp, "Move up");
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AddButton(EngineKeyFunctions.MoveLeft, "Move left");
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AddButton(EngineKeyFunctions.MoveDown, "Move down");
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AddButton(EngineKeyFunctions.MoveRight, "Move right");
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AddButton(EngineKeyFunctions.Walk, "Walk");
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AddHeader("Basic Interaction");
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AddButton(EngineKeyFunctions.Use, "Use");
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AddButton(ContentKeyFunctions.WideAttack, "Wide attack");
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AddButton(ContentKeyFunctions.ActivateItemInHand, "Activate item in hand");
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AddButton(ContentKeyFunctions.ActivateItemInWorld, "Activate item in world");
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AddButton(ContentKeyFunctions.Drop, "Drop item");
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AddButton(ContentKeyFunctions.ExamineEntity, "Examine");
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AddButton(ContentKeyFunctions.SwapHands, "Swap hands");
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AddButton(ContentKeyFunctions.ToggleCombatMode, "Toggle combat mode");
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AddHeader("Advanced Interaction");
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AddButton(ContentKeyFunctions.SmartEquipBackpack, "Smart-equip to backpack");
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AddButton(ContentKeyFunctions.SmartEquipBelt, "Smart-equip to belt");
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AddButton(ContentKeyFunctions.ThrowItemInHand, "Throw item");
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AddButton(ContentKeyFunctions.TryPullObject, "Pull object");
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AddButton(ContentKeyFunctions.MovePulledObject, "Move pulled object");
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AddButton(ContentKeyFunctions.ReleasePulledObject, "Release pulled object");
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AddButton(ContentKeyFunctions.Point, "Point at location");
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AddHeader("User Interface");
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AddButton(ContentKeyFunctions.FocusChat, "Focus chat");
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AddButton(ContentKeyFunctions.FocusOOC, "Focus chat (OOC)");
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AddButton(ContentKeyFunctions.FocusAdminChat, "Focus chat (admin)");
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AddButton(ContentKeyFunctions.OpenCharacterMenu, "Open character menu");
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AddButton(ContentKeyFunctions.OpenContextMenu, "Open context menu");
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AddButton(ContentKeyFunctions.OpenCraftingMenu, "Open crafting menu");
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AddButton(ContentKeyFunctions.OpenInventoryMenu, "Open inventory");
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AddButton(ContentKeyFunctions.OpenTutorial, "Open tutorial");
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AddButton(ContentKeyFunctions.OpenActionsMenu, "Open action menu");
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AddButton(ContentKeyFunctions.OpenEntitySpawnWindow, "Open entity spawn menu");
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AddButton(ContentKeyFunctions.OpenSandboxWindow, "Open sandbox menu");
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AddButton(ContentKeyFunctions.OpenTileSpawnWindow, "Open tile spawn menu");
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AddButton(ContentKeyFunctions.OpenAdminMenu, "Open admin menu");
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AddHeader("Miscellaneous");
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AddButton(ContentKeyFunctions.TakeScreenshot, "Take screenshot");
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AddButton(ContentKeyFunctions.TakeScreenshotNoUI, "Take screenshot (without UI)");
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AddHeader("Hotbar");
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AddButton(ContentKeyFunctions.Hotbar1, "Hotbar slot 1");
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AddButton(ContentKeyFunctions.Hotbar2, "Hotbar slot 2");
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AddButton(ContentKeyFunctions.Hotbar3, "Hotbar slot 3");
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AddButton(ContentKeyFunctions.Hotbar4, "Hotbar slot 4");
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AddButton(ContentKeyFunctions.Hotbar5, "Hotbar slot 5");
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AddButton(ContentKeyFunctions.Hotbar6, "Hotbar slot 6");
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AddButton(ContentKeyFunctions.Hotbar7, "Hotbar slot 7");
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AddButton(ContentKeyFunctions.Hotbar8, "Hotbar slot 8");
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AddButton(ContentKeyFunctions.Hotbar9, "Hotbar slot 9");
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AddButton(ContentKeyFunctions.Hotbar0, "Hotbar slot 0");
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AddButton(ContentKeyFunctions.Loadout1, "Hotbar Loadout 1");
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AddButton(ContentKeyFunctions.Loadout2, "Hotbar Loadout 2");
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AddButton(ContentKeyFunctions.Loadout3, "Hotbar Loadout 3");
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AddButton(ContentKeyFunctions.Loadout4, "Hotbar Loadout 4");
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AddButton(ContentKeyFunctions.Loadout5, "Hotbar Loadout 5");
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AddButton(ContentKeyFunctions.Loadout6, "Hotbar Loadout 6");
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AddButton(ContentKeyFunctions.Loadout7, "Hotbar Loadout 7");
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AddButton(ContentKeyFunctions.Loadout8, "Hotbar Loadout 8");
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AddButton(ContentKeyFunctions.Loadout9, "Hotbar Loadout 9");
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AddHeader("Map Editor");
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AddButton(EngineKeyFunctions.EditorPlaceObject, "Place object");
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AddButton(EngineKeyFunctions.EditorCancelPlace, "Cancel placement");
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AddButton(EngineKeyFunctions.EditorGridPlace, "Place in grid");
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AddButton(EngineKeyFunctions.EditorLinePlace, "Place line");
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AddButton(EngineKeyFunctions.EditorRotateObject, "Rotate");
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AddHeader("Development");
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AddButton(EngineKeyFunctions.ShowDebugConsole, "Open Console");
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AddButton(EngineKeyFunctions.ShowDebugMonitors, "Show Debug Monitors");
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AddButton(EngineKeyFunctions.HideUI, "Hide UI");
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foreach (var control in _keyControls.Values)
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{
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UpdateKeyControl(control);
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}
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}
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private void UpdateKeyControl(KeyControl control)
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{
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var activeBinds = _inputManager.GetKeyBindings(control.Function);
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IKeyBinding? bind1 = null;
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IKeyBinding? bind2 = null;
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if (activeBinds.Count > 0)
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{
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bind1 = activeBinds[0];
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if (activeBinds.Count > 1)
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{
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bind2 = activeBinds[1];
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}
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}
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control.BindButton1.Binding = bind1;
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control.BindButton1.UpdateText();
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control.BindButton2.Binding = bind2;
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control.BindButton2.UpdateText();
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control.BindButton2.Button.Disabled = activeBinds.Count == 0;
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control.ResetButton.Disabled = !_inputManager.IsKeyFunctionModified(control.Function);
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}
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protected override void EnteredTree()
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{
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base.EnteredTree();
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_inputManager.FirstChanceOnKeyEvent += InputManagerOnFirstChanceOnKeyEvent;
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_inputManager.OnKeyBindingAdded += OnKeyBindAdded;
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_inputManager.OnKeyBindingRemoved += OnKeyBindRemoved;
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}
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protected override void ExitedTree()
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{
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base.ExitedTree();
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_inputManager.FirstChanceOnKeyEvent -= InputManagerOnFirstChanceOnKeyEvent;
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_inputManager.OnKeyBindingAdded -= OnKeyBindAdded;
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_inputManager.OnKeyBindingRemoved -= OnKeyBindRemoved;
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}
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private void OnKeyBindRemoved(IKeyBinding obj)
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{
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OnKeyBindModified(obj, true);
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}
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private void OnKeyBindAdded(IKeyBinding obj)
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{
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OnKeyBindModified(obj, false);
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}
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private void OnKeyBindModified(IKeyBinding bind, bool removal)
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{
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if (!_keyControls.TryGetValue(bind.Function, out var keyControl))
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{
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return;
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}
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if (removal && _currentlyRebinding?.KeyControl == keyControl)
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{
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// Don't do update if the removal was from initiating a rebind.
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return;
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}
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UpdateKeyControl(keyControl);
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if (_currentlyRebinding == keyControl.BindButton1 || _currentlyRebinding == keyControl.BindButton2)
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{
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_currentlyRebinding = null;
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}
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}
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private void InputManagerOnFirstChanceOnKeyEvent(KeyEventArgs keyEvent, KeyEventType type)
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{
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DebugTools.Assert(IsInsideTree);
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if (_currentlyRebinding == null)
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{
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return;
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}
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keyEvent.Handle();
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if (type != KeyEventType.Up)
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{
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return;
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}
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var key = keyEvent.Key;
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// Figure out modifiers based on key event.
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// TODO: this won't allow for combinations with keys other than the standard modifier keys,
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// even though the input system totally supports it.
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var mods = new Keyboard.Key[3];
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var i = 0;
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if (keyEvent.Control && key != Keyboard.Key.Control)
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{
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mods[i] = Keyboard.Key.Control;
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i += 1;
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}
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if (keyEvent.Shift && key != Keyboard.Key.Shift)
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{
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mods[i] = Keyboard.Key.Shift;
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i += 1;
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}
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if (keyEvent.Alt && key != Keyboard.Key.Alt)
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{
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mods[i] = Keyboard.Key.Alt;
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i += 1;
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}
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// The input system can only handle 3 modifier keys so if you hold all 4 of the modifier keys
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// then system gets the shaft, I guess.
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if (keyEvent.System && i != 3 && key != Keyboard.Key.LSystem && key != Keyboard.Key.RSystem)
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{
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mods[i] = Keyboard.Key.LSystem;
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}
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var function = _currentlyRebinding.KeyControl.Function;
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var bindType = KeyBindingType.State;
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if (ToggleFunctions.Contains(function))
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{
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bindType = KeyBindingType.Toggle;
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}
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var registration = new KeyBindingRegistration
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{
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Function = function,
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BaseKey = key,
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Mod1 = mods[0],
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Mod2 = mods[1],
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Mod3 = mods[2],
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Priority = 0,
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Type = bindType,
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CanFocus = key == Keyboard.Key.MouseLeft
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|| key == Keyboard.Key.MouseRight
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|| key == Keyboard.Key.MouseMiddle,
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CanRepeat = false
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};
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_inputManager.RegisterBinding(registration);
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// OnKeyBindModified will cause _currentlyRebinding to be reset and the UI to update.
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_inputManager.SaveToUserData();
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}
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private void RebindButtonPressed(BindButton button)
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{
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if (_currentlyRebinding != null)
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{
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return;
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}
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_currentlyRebinding = button;
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_currentlyRebinding.Button.Text = Loc.GetString("Press a key...");
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if (button.Binding != null)
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{
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_deferCommands.Add(() =>
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{
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// Have to do defer this or else there will be an exception in InputManager.
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// Because this IS fired from an input event.
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_inputManager.RemoveBinding(button.Binding);
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});
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}
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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if (_deferCommands.Count == 0)
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{
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return;
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}
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foreach (var command in _deferCommands)
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{
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command();
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}
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_deferCommands.Clear();
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}
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private sealed class KeyControl : Control
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{
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public readonly BoundKeyFunction Function;
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public readonly BindButton BindButton1;
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public readonly BindButton BindButton2;
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public readonly Button ResetButton;
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public KeyControl(KeyRebindControl parent, string niceName, BoundKeyFunction function)
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{
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Function = function;
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var name = new Label
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{
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Text = Loc.GetString(niceName),
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SizeFlagsHorizontal = SizeFlags.Expand
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};
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BindButton1 = new BindButton(parent, this, StyleBase.ButtonOpenRight);
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BindButton2 = new BindButton(parent, this, StyleBase.ButtonOpenLeft);
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ResetButton = new Button {Text = "Reset", StyleClasses = {StyleBase.ButtonCaution}};
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var hBox = new HBoxContainer
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{
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Children =
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{
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new Control {CustomMinimumSize = (5, 0)},
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name,
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BindButton1,
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BindButton2,
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new Control {CustomMinimumSize = (10, 0)},
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ResetButton
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}
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};
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ResetButton.OnPressed += args =>
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{
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parent._deferCommands.Add(() =>
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{
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parent._inputManager.ResetBindingsFor(function);
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parent._inputManager.SaveToUserData();
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});
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};
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AddChild(hBox);
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}
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}
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private sealed class BindButton : Control
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{
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private readonly KeyRebindControl _control;
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public readonly KeyControl KeyControl;
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public readonly Button Button;
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public IKeyBinding? Binding;
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public BindButton(KeyRebindControl control, KeyControl keyControl, string styleClass)
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{
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_control = control;
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KeyControl = keyControl;
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Button = new Button {StyleClasses = {styleClass}};
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UpdateText();
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AddChild(Button);
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Button.OnPressed += args =>
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{
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control.RebindButtonPressed(this);
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};
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Button.OnKeyBindDown += ButtonOnOnKeyBindDown;
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CustomMinimumSize = (200, 0);
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}
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private void ButtonOnOnKeyBindDown(GUIBoundKeyEventArgs args)
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{
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if (args.Function == EngineKeyFunctions.UIRightClick)
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{
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if (Binding != null)
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{
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_control._deferCommands.Add(() =>
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{
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_control._inputManager.RemoveBinding(Binding);
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_control._inputManager.SaveToUserData();
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});
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}
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args.Handle();
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}
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}
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public void UpdateText()
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{
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Button.Text = Binding?.GetKeyString() ?? "Unbound";
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}
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}
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}
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}
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}
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