Files
tbd-station-14/Content.Server/Resist/EscapeInventorySystem.cs
keronshb 9ebb452a3c DoAfter Refactor (#13225)
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-02-25 01:01:25 +01:00

103 lines
3.8 KiB
C#

using Content.Server.DoAfter;
using Content.Server.Contests;
using Robust.Shared.Containers;
using Content.Server.Popups;
using Content.Shared.Storage;
using Content.Shared.Inventory;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.ActionBlocker;
using Content.Shared.DoAfter;
using Content.Shared.Movement.Events;
using Content.Shared.Interaction.Events;
namespace Content.Server.Resist;
public sealed class EscapeInventorySystem : EntitySystem
{
[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
[Dependency] private readonly ContestsSystem _contests = default!;
/// <summary>
/// You can't escape the hands of an entity this many times more massive than you.
/// </summary>
public const float MaximumMassDisadvantage = 6f;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CanEscapeInventoryComponent, MoveInputEvent>(OnRelayMovement);
SubscribeLocalEvent<CanEscapeInventoryComponent, DoAfterEvent<EscapeInventoryEvent>>(OnEscape);
SubscribeLocalEvent<CanEscapeInventoryComponent, DroppedEvent>(OnDropped);
}
private void OnRelayMovement(EntityUid uid, CanEscapeInventoryComponent component, ref MoveInputEvent args)
{
if (!_containerSystem.TryGetContainingContainer(uid, out var container) || !_actionBlockerSystem.CanInteract(uid, container.Owner))
return;
// Contested
if (_handsSystem.IsHolding(container.Owner, uid, out var inHand))
{
var contestResults = _contests.MassContest(uid, container.Owner);
// Inverse if we aren't going to divide by 0, otherwise just use a default multiplier of 1.
if (contestResults != 0)
contestResults = 1 / contestResults;
else
contestResults = 1;
if (contestResults >= MaximumMassDisadvantage)
return;
AttemptEscape(uid, container.Owner, component, contestResults);
return;
}
// Uncontested
if (HasComp<SharedStorageComponent>(container.Owner) || HasComp<InventoryComponent>(container.Owner))
AttemptEscape(uid, container.Owner, component);
}
private void AttemptEscape(EntityUid user, EntityUid container, CanEscapeInventoryComponent component, float multiplier = 1f)
{
var escapeEvent = new EscapeInventoryEvent();
var doAfterEventArgs = new DoAfterEventArgs(user, component.BaseResistTime * multiplier, target:container)
{
BreakOnTargetMove = false,
BreakOnUserMove = false,
BreakOnDamage = true,
BreakOnStun = true,
NeedHand = false
};
_popupSystem.PopupEntity(Loc.GetString("escape-inventory-component-start-resisting"), user, user);
_popupSystem.PopupEntity(Loc.GetString("escape-inventory-component-start-resisting-target"), container, container);
_doAfterSystem.DoAfter(doAfterEventArgs, escapeEvent);
}
private void OnEscape(EntityUid uid, CanEscapeInventoryComponent component, DoAfterEvent<EscapeInventoryEvent> args)
{
if (args.Handled || args.Cancelled)
return;
Transform(uid).AttachParentToContainerOrGrid(EntityManager);
args.Handled = true;
}
private void OnDropped(EntityUid uid, CanEscapeInventoryComponent component, DroppedEvent args)
{
//TODO: Enter cancel logic here
}
private sealed class EscapeInventoryEvent : EntityEventArgs
{
}
}