Files
tbd-station-14/Content.Server/Explosion/EntitySystems/TriggerSystem.Mobstate.cs
2023-05-20 11:15:17 +10:00

49 lines
1.6 KiB
C#

using Content.Server.Explosion.Components;
using Content.Shared.Interaction.Events;
using Content.Shared.Mobs;
using Robust.Shared.Player;
namespace Content.Server.Explosion.EntitySystems;
public sealed partial class TriggerSystem
{
private void InitializeMobstate()
{
SubscribeLocalEvent<TriggerOnMobstateChangeComponent, MobStateChangedEvent>(OnMobStateChanged);
SubscribeLocalEvent<TriggerOnMobstateChangeComponent, SuicideEvent>(OnSuicide);
}
private void OnMobStateChanged(EntityUid uid, TriggerOnMobstateChangeComponent component, MobStateChangedEvent args)
{
if (component.MobState != args.NewMobState)
return;
//This chains Mobstate Changed triggers with OnUseTimerTrigger if they have it
//Very useful for things that require a mobstate change and a timer
if (TryComp<OnUseTimerTriggerComponent>(uid, out var timerTrigger))
{
HandleTimerTrigger(
uid,
args.Origin,
timerTrigger.Delay,
timerTrigger.BeepInterval,
timerTrigger.InitialBeepDelay,
timerTrigger.BeepSound);
}
else
Trigger(uid);
}
private void OnSuicide(EntityUid uid, TriggerOnMobstateChangeComponent component, SuicideEvent args)
{
if (args.Handled)
return;
if (component.PreventSuicide)
{
_popupSystem.PopupEntity(Loc.GetString("suicide-prevented"), args.Victim, args.Victim);
args.BlockSuicideAttempt(component.PreventSuicide);
}
}
}