37 lines
1.3 KiB
C#
37 lines
1.3 KiB
C#
using Content.Shared.Light.Components;
|
|
using Robust.Client.GameObjects;
|
|
|
|
namespace Content.Client.Light.Visualizers;
|
|
|
|
public sealed class LightBulbSystem : VisualizerSystem<LightBulbComponent>
|
|
{
|
|
protected override void OnAppearanceChange(EntityUid uid, LightBulbComponent comp, ref AppearanceChangeEvent args)
|
|
{
|
|
if (args.Sprite == null)
|
|
return;
|
|
|
|
// update sprite state
|
|
if (AppearanceSystem.TryGetData<LightBulbState>(uid, LightBulbVisuals.State, out var state, args.Component))
|
|
{
|
|
switch (state)
|
|
{
|
|
case LightBulbState.Normal:
|
|
args.Sprite.LayerSetState(LightBulbVisualLayers.Base, comp.NormalSpriteState);
|
|
break;
|
|
case LightBulbState.Broken:
|
|
args.Sprite.LayerSetState(LightBulbVisualLayers.Base, comp.BrokenSpriteState);
|
|
break;
|
|
case LightBulbState.Burned:
|
|
args.Sprite.LayerSetState(LightBulbVisualLayers.Base, comp.BurnedSpriteState);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// also update sprites color
|
|
if (AppearanceSystem.TryGetData<Color>(uid, LightBulbVisuals.Color, out var color, args.Component))
|
|
{
|
|
args.Sprite.Color = color;
|
|
}
|
|
}
|
|
}
|