Files
tbd-station-14/Content.Shared/Movement/Components/MovementIgnoreGravityComponent.cs
Princess Cheeseballs 9de76e70c7 EVENT BASED WEIGHTLESSNESS (#37971)
* Init Commit

* Typos

* Commit 2

* Save Interaction Test Mob from failing

* ssss

* Confident I've gotten all the correct prototypes

* Whoops forgot to edit those

* aaaaa

* Better solution

* Test fail fixes

* Yaml fix

* THE FINAL TEST FIX

* Final fix(?)

* whoops

* Added a WeightlessnessChangedEvent

* Check out this diff

* Wait I'm dumb

* Final optimization and don't duplicate code

* Death to IsWeightless

* File scoped namespaces

* REVIEW

* Fix test fails

* FIX TEST FAILS REAL

* A

* Commit of doom

* borgar

* We don't need to specify on map init apparently

* Fuck it

* LOAD BEARING COMMENT

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-08-19 14:35:09 -04:00

18 lines
540 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Movement.Components
{
/// <summary>
/// Ignores gravity entirely.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class MovementIgnoreGravityComponent : Component
{
/// <summary>
/// Whether gravity is on or off for this object. This will always override the current Gravity State.
/// </summary>
[DataField, AutoNetworkedField]
public bool Weightless;
}
}