Files
tbd-station-14/Content.Server/GameObjects/Components/Chemistry/AdminAddReagentVerb.cs
2021-05-21 23:36:16 +02:00

157 lines
5.6 KiB
C#

using System.Diagnostics.CodeAnalysis;
using Content.Server.Administration;
using Content.Server.Eui;
using Content.Server.GameObjects.Components.GUI;
using Content.Shared.Administration;
using Content.Shared.Chemistry;
using Content.Shared.Eui;
using Content.Shared.GameObjects.Components.Chemistry;
using Content.Shared.GameObjects.EntitySystems.ActionBlocker;
using Content.Shared.GameObjects.Verbs;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
#nullable enable
namespace Content.Server.GameObjects.Components.Chemistry
{
[GlobalVerb]
internal sealed class AdminAddReagentVerb : GlobalVerb
{
public override bool RequireInteractionRange => false;
public override bool BlockedByContainers => false;
private const AdminFlags ReqFlags = AdminFlags.Fun;
private static void OpenAddReagentMenu(IPlayerSession player, IEntity target)
{
var euiMgr = IoCManager.Resolve<EuiManager>();
euiMgr.OpenEui(new AdminAddReagentEui(target), player);
}
public override void GetData(IEntity user, IEntity target, VerbData data)
{
// ISolutionInteractionsComponent doesn't exactly have an interface for "admin tries to refill this", so...
// Still have a path for SolutionContainerComponent in case it doesn't allow direct refilling.
if (!target.HasComponent<SolutionContainerComponent>()
&& !(target.TryGetComponent(out ISolutionInteractionsComponent? interactions)
&& interactions.CanInject))
{
data.Visibility = VerbVisibility.Invisible;
return;
}
data.Text = Loc.GetString("Add Reagent...");
data.CategoryData = VerbCategories.Debug;
data.Visibility = VerbVisibility.Invisible;
var adminManager = IoCManager.Resolve<IAdminManager>();
if (user.TryGetComponent<ActorComponent>(out var player))
{
if (adminManager.HasAdminFlag(player.PlayerSession, ReqFlags))
{
data.Visibility = VerbVisibility.Visible;
}
}
}
public override void Activate(IEntity user, IEntity target)
{
var groupController = IoCManager.Resolve<IAdminManager>();
if (user.TryGetComponent<ActorComponent>(out var player))
{
if (groupController.HasAdminFlag(player.PlayerSession, ReqFlags))
OpenAddReagentMenu(player.PlayerSession, target);
}
}
private sealed class AdminAddReagentEui : BaseEui
{
private readonly IEntity _target;
[Dependency] private readonly IAdminManager _adminManager = default!;
public AdminAddReagentEui(IEntity target)
{
_target = target;
IoCManager.InjectDependencies(this);
}
public override void Opened()
{
StateDirty();
}
public override EuiStateBase GetNewState()
{
if (_target.TryGetComponent(out SolutionContainerComponent? container))
{
return new AdminAddReagentEuiState
{
CurVolume = container.CurrentVolume,
MaxVolume = container.MaxVolume
};
}
if (_target.TryGetComponent(out ISolutionInteractionsComponent? interactions))
{
return new AdminAddReagentEuiState
{
// We don't exactly have an absolute total volume so good enough.
CurVolume = ReagentUnit.Zero,
MaxVolume = interactions.InjectSpaceAvailable
};
}
return new AdminAddReagentEuiState
{
CurVolume = ReagentUnit.Zero,
MaxVolume = ReagentUnit.Zero
};
}
public override void HandleMessage(EuiMessageBase msg)
{
switch (msg)
{
case AdminAddReagentEuiMsg.Close:
Close();
break;
case AdminAddReagentEuiMsg.DoAdd doAdd:
// Double check that user wasn't de-adminned in the mean time...
// Or the target was deleted.
if (!_adminManager.HasAdminFlag(Player, ReqFlags) || _target.Deleted)
{
Close();
return;
}
var id = doAdd.ReagentId;
var amount = doAdd.Amount;
if (_target.TryGetComponent(out SolutionContainerComponent? container))
{
container.TryAddReagent(id, amount, out _);
}
else if (_target.TryGetComponent(out ISolutionInteractionsComponent? interactions))
{
var solution = new Solution(id, amount);
interactions.Inject(solution);
}
StateDirty();
if (doAdd.CloseAfter)
Close();
break;
}
}
}
}
}