Files
tbd-station-14/Content.Client/GameObjects/Components/Construction/ConstructorComponent.cs
Acruid 9d7345892f Fixes Breaking Change with UI windows. (#192)
* Custom UI window constructors were changed.

* Update Submodule.
2019-04-12 21:37:09 -07:00

98 lines
3.3 KiB
C#

using System.Collections.Generic;
using Content.Client.Construction;
using Content.Shared.Construction;
using Content.Shared.GameObjects.Components.Construction;
using SS14.Client.GameObjects;
using SS14.Client.Interfaces.GameObjects;
using SS14.Client.Interfaces.Graphics;
using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Interfaces.GameObjects.Components;
using SS14.Shared.Interfaces.Network;
using SS14.Shared.IoC;
using SS14.Shared.Log;
using SS14.Shared.Map;
using SS14.Shared.Maths;
namespace Content.Client.GameObjects.Components.Construction
{
public class ConstructorComponent : SharedConstructorComponent
{
int nextId;
readonly Dictionary<int, ConstructionGhostComponent> Ghosts = new Dictionary<int, ConstructionGhostComponent>();
ConstructionButton Button;
ITransformComponent Transform;
public override void Initialize()
{
base.Initialize();
Transform = Owner.GetComponent<ITransformComponent>();
}
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
{
base.HandleMessage(message, netChannel, component);
switch (message)
{
case PlayerAttachedMsg _:
if (Button == null)
{
Button = new ConstructionButton(IoCManager.Resolve<IDisplayManager>());
Button.Owner = this;
}
Button.AddToScreen();
break;
case PlayerDetachedMsg _:
Button.RemoveFromScreen();
break;
case AckStructureConstructionMessage ackMsg:
ClearGhost(ackMsg.Ack);
break;
}
}
public override void OnRemove()
{
Button?.Dispose();
}
public void SpawnGhost(ConstructionPrototype prototype, GridCoordinates loc, Direction dir)
{
var entMgr = IoCManager.Resolve<IClientEntityManager>();
var ghost = entMgr.ForceSpawnEntityAt("constructionghost", loc);
var comp = ghost.GetComponent<ConstructionGhostComponent>();
comp.Prototype = prototype;
comp.Master = this;
comp.GhostID = nextId++;
ghost.GetComponent<ITransformComponent>().LocalRotation = dir.ToAngle();
var sprite = ghost.GetComponent<SpriteComponent>();
sprite.LayerSetSprite(0, prototype.Icon);
sprite.LayerSetVisible(0, true);
Ghosts.Add(comp.GhostID, comp);
}
public void TryStartConstruction(int ghostId)
{
var ghost = Ghosts[ghostId];
var transform = ghost.Owner.GetComponent<ITransformComponent>();
var msg = new TryStartStructureConstructionMessage(transform.GridPosition, ghost.Prototype.ID, transform.LocalRotation, ghostId);
SendNetworkMessage(msg);
}
public void ClearGhost(int ghostId)
{
if (Ghosts.TryGetValue(ghostId, out var ghost))
{
ghost.Owner.Delete();
Ghosts.Remove(ghostId);
}
}
}
}