Files
tbd-station-14/Content.Server/Commands/GameTicking/MappingCommand.cs
Pieter-Jan Briers 9d5e85ba1e Add support for map UID persistence to mapping commands.
Requires submodule update but does not break if not availabnle.
2021-01-17 15:53:55 +01:00

73 lines
2.6 KiB
C#

using System.Linq;
using Content.Server.Administration;
using Content.Shared.Administration;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Server.Interfaces.Timing;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Utility;
namespace Content.Server.Commands.GameTicking
{
[AdminCommand(AdminFlags.Server | AdminFlags.Mapping)]
class MappingCommand : IClientCommand
{
public string Command => "mapping";
public string Description => "Creates and teleports you to a new uninitialized map for mapping.";
public string Help => $"Usage: {Command} <mapname> / {Command} <id> <mapname>";
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
if (player == null)
{
shell.SendText(player, "Only players can use this command");
return;
}
var mapManager = IoCManager.Resolve<IMapManager>();
int mapId;
string mapName;
switch (args.Length)
{
case 1:
if (player.AttachedEntity == null)
{
shell.SendText(player, "The map name argument cannot be omitted if you have no entity.");
return;
}
mapId = (int) mapManager.NextMapId();
mapName = args[0];
break;
case 2:
if (!int.TryParse(args[0], out var id))
{
shell.SendText(player, $"{args[0]} is not a valid integer.");
return;
}
mapId = id;
mapName = args[1];
break;
default:
shell.SendText(player, Help);
return;
}
shell.ExecuteCommand(player, $"addmap {mapId} false");
shell.ExecuteCommand(player, $"loadbp {mapId} \"{CommandParsing.Escape(mapName)}\" true");
shell.ExecuteCommand(player, "aghost");
shell.ExecuteCommand(player, $"tp 0 0 {mapId}");
var newGrid = mapManager.GetAllGrids().OrderByDescending(g => (int) g.Index).First();
var pauseManager = IoCManager.Resolve<IPauseManager>();
pauseManager.SetMapPaused(newGrid.ParentMapId, true);
shell.SendText(player, $"Created unloaded map from file {mapName} with id {mapId}. Use \"savebp {newGrid.Index} foo.yml\" to save the new grid as a map.");
}
}
}