Files
tbd-station-14/Content.Shared/Item/ItemComponent.cs
Alex Evgrashin 9ce3a18e3f Chameleon clothing (#8444)
Co-authored-by: Moony <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-09-14 18:42:14 +10:00

82 lines
2.2 KiB
C#

using Content.Shared.Hands.Components;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Item;
/// <summary>
/// Handles items which can be picked up to hands and placed in pockets, as well as storage containers
/// like backpacks.
/// </summary>
[RegisterComponent]
[NetworkedComponent]
[Access(typeof(SharedItemSystem))]
public sealed class ItemComponent : Component
{
[ViewVariables(VVAccess.ReadWrite)]
[DataField("size")]
[Access(typeof(SharedItemSystem), Other = AccessPermissions.ReadExecute)]
public int Size = 5;
[Access(typeof(SharedItemSystem))]
[DataField("inhandVisuals")]
public Dictionary<HandLocation, List<SharedSpriteComponent.PrototypeLayerData>> InhandVisuals = new();
[Access(typeof(SharedItemSystem))]
[ViewVariables(VVAccess.ReadWrite)]
[DataField("heldPrefix")]
public string? HeldPrefix;
/// <summary>
/// Rsi of the sprite shown on the player when this item is in their hands. Used to generate a default entry for <see cref="InhandVisuals"/>
/// </summary>
[Access(typeof(SharedItemSystem))]
[ViewVariables(VVAccess.ReadWrite)]
[DataField("sprite")]
public string? RsiPath;
}
[Serializable, NetSerializable]
public sealed class ItemComponentState : ComponentState
{
public int Size { get; }
public string? HeldPrefix { get; }
public ItemComponentState(int size, string? heldPrefix)
{
Size = size;
HeldPrefix = heldPrefix;
}
}
/// <summary>
/// Raised when an item's visual state is changed. The event is directed at the entity that contains this item, so
/// that it can properly update its hands or inventory sprites and GUI.
/// </summary>
[Serializable, NetSerializable]
public sealed class VisualsChangedEvent : EntityEventArgs
{
public readonly EntityUid Item;
public readonly string ContainerId;
public VisualsChangedEvent(EntityUid item, string containerId)
{
Item = item;
ContainerId = containerId;
}
}
/// <summary>
/// Reference sizes for common containers and items.
/// </summary>
public enum ReferenceSizes
{
Wallet = 4,
Pocket = 12,
Box = 24,
Belt = 30,
Toolbox = 60,
Backpack = 100,
NoStoring = 9999
}