* Moves FlashComponent.cs, FlashOnTriggerComponent.cs, and SmokeOnTriggerComponent.cs to Shared * Moves ExplodeOnTriggerComponent.cs, OnUseTimerTriggerComponent.cs, ActiveTimerTriggerComponent.cs, and SmokeOnTriggerComponent.cs to Shared * Delete .run/Content Server+Client.run.xml HOW DID THIS GET IN HERE ITS NOT AHHHH * Update Content.Client/Explosion/SmokeOnTriggerSystem.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Shared/Explosion/Components/ActiveTimerTriggerComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Shared/Explosion/Components/OnUseTimerTriggerComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Shared/Explosion/Components/OnUseTimerTriggerComponent.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Shared/Explosion/EntitySystems/SharedTriggerSystem.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update Content.Shared/Explosion/EntitySystems/SharedSmokeOnTriggerSystem.cs Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Update ExplodeOnTriggerComponent.cs * Revert "Delete .run/Content Server+Client.run.xml" This reverts commit 29ee05f57de60eab5c92158d8eba5e3acba483c2. * Fix? * cannot figure out how to get this to go back please forgive * Fixes a network issue * leftovers * Fixes --------- Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
57 lines
1.8 KiB
C#
57 lines
1.8 KiB
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Explosion.Components;
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/// <summary>
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/// Component that is used to send explosion overlay/visual data to an abstract explosion entity.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class ExplosionVisualsComponent : Component
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{
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public MapCoordinates Epicenter;
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public Dictionary<int, List<Vector2i>>? SpaceTiles;
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public Dictionary<EntityUid, Dictionary<int, List<Vector2i>>> Tiles = new();
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public List<float> Intensity = new();
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public string ExplosionType = string.Empty;
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public Matrix3 SpaceMatrix;
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public ushort SpaceTileSize;
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}
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[Serializable, NetSerializable]
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public sealed class ExplosionVisualsState : ComponentState
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{
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public MapCoordinates Epicenter;
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public Dictionary<int, List<Vector2i>>? SpaceTiles;
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public Dictionary<NetEntity, Dictionary<int, List<Vector2i>>> Tiles;
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public List<float> Intensity;
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public string ExplosionType = string.Empty;
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public Matrix3 SpaceMatrix;
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public ushort SpaceTileSize;
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public ExplosionVisualsState(
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MapCoordinates epicenter,
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string typeID,
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List<float> intensity,
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Dictionary<int, List<Vector2i>>? spaceTiles,
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Dictionary<NetEntity, Dictionary<int, List<Vector2i>>> tiles,
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Matrix3 spaceMatrix,
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ushort spaceTileSize)
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{
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Epicenter = epicenter;
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SpaceTiles = spaceTiles;
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Tiles = tiles;
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Intensity = intensity;
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ExplosionType = typeID;
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SpaceMatrix = spaceMatrix;
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SpaceTileSize = spaceTileSize;
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}
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}
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[Serializable, NetSerializable]
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public enum ExplosionAppearanceData
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{
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Progress, // iteration index tracker for explosions that are still expanding outwards,
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}
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