Files
tbd-station-14/Content.IntegrationTests/Tests/ResettingEntitySystemTests.cs
2023-08-06 12:30:28 +10:00

61 lines
1.8 KiB
C#

using Content.Server.GameTicking;
using Content.Shared.GameTicking;
using Robust.Shared.GameObjects;
using Robust.Shared.Reflection;
namespace Content.IntegrationTests.Tests
{
[TestFixture]
[TestOf(typeof(RoundRestartCleanupEvent))]
public sealed class ResettingEntitySystemTests
{
[Reflect(false)]
public sealed class TestRoundRestartCleanupEvent : EntitySystem
{
public bool HasBeenReset { get; set; }
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RoundRestartCleanupEvent>(Reset);
}
public void Reset(RoundRestartCleanupEvent ev)
{
HasBeenReset = true;
}
}
[Test]
public async Task ResettingEntitySystemResetTest()
{
await using var pairTracker = await PoolManager.GetServerClient(new PoolSettings
{
DummyTicker = false,
Connected = true
});
var server = pairTracker.Pair.Server;
var entitySystemManager = server.ResolveDependency<IEntitySystemManager>();
var gameTicker = entitySystemManager.GetEntitySystem<GameTicker>();
await server.WaitAssertion(() =>
{
Assert.That(gameTicker.RunLevel, Is.EqualTo(GameRunLevel.InRound));
var system = entitySystemManager.GetEntitySystem<TestRoundRestartCleanupEvent>();
system.HasBeenReset = false;
Assert.That(system.HasBeenReset, Is.False);
gameTicker.RestartRound();
Assert.That(system.HasBeenReset);
});
await pairTracker.CleanReturnAsync();
}
}
}