Files
tbd-station-14/Content.Shared/GameObjects/Verb.cs
2019-05-22 08:53:50 -07:00

154 lines
6.2 KiB
C#

using System;
using System.Collections.Generic;
using JetBrains.Annotations;
using Robust.Shared.Interfaces.GameObjects;
namespace Content.Shared.GameObjects
{
/// <summary>
/// A verb is an action in the right click menu of an entity.
/// </summary>
/// <remarks>
/// To add a verb to an entity, define it as a nested class inside the owning component,
/// and mark it with <see cref="VerbAttribute"/>
/// </remarks>
[UsedImplicitly]
public abstract class Verb
{
/// <summary>
/// If true, this verb requires the user to be inside within
/// <see cref="InteractionRange"/> meters from the entity on which this verb resides.
/// </summary>
public virtual bool RequireInteractionRange => true;
public const float InteractionRange = 2;
public const float InteractionRangeSquared = InteractionRange * InteractionRange;
/// <summary>
/// Gets the text string that will be shown to <paramref name="user"/> in the right click menu.
/// </summary>
/// <param name="user">The entity of the user opening this menu.</param>
/// <param name="component">The component instance for which this verb is being loaded.</param>
/// <returns>The text string that is shown in the right click menu for this verb.</returns>
public abstract string GetText(IEntity user, IComponent component);
/// <summary>
/// Gets the visibility level of this verb in the right click menu.
/// </summary>
/// <param name="user">The entity of the user opening this menu.</param>
/// <param name="component">The component instance for which this verb is being loaded.</param>
/// <returns>The visibility level of the verb in the client's right click menu.</returns>
public abstract VerbVisibility GetVisibility(IEntity user, IComponent component);
/// <summary>
/// Invoked when this verb is activated from the right click menu.
/// </summary>
/// <param name="user">The entity of the user opening this menu.</param>
/// <param name="component">The component instance for which this verb is being loaded.</param>
public abstract void Activate(IEntity user, IComponent component);
}
/// <inheritdoc />
/// <summary>
/// Sub class of <see cref="T:Content.Shared.GameObjects.Verb" /> that works on a specific type of component,
/// to reduce casting boiler plate for implementations.
/// </summary>
/// <typeparam name="T">The type of component that this verb will run on.</typeparam>
public abstract class Verb<T> : Verb where T : IComponent
{
/// <summary>
/// Gets the text string that will be shown to <paramref name="user"/> in the right click menu.
/// </summary>
/// <param name="user">The entity of the user opening this menu.</param>
/// <param name="component">The component instance for which this verb is being loaded.</param>
/// <returns>The text string that is shown in the right click menu for this verb.</returns>
protected abstract string GetText(IEntity user, T component);
/// <summary>
/// Gets the visibility level of this verb in the right click menu.
/// </summary>
/// <param name="user">The entity of the user opening this menu.</param>
/// <param name="component">The component instance for which this verb is being loaded.</param>
/// <returns>The visibility level of the verb in the client's right click menu.</returns>
protected abstract VerbVisibility GetVisibility(IEntity user, T component);
/// <summary>
/// Invoked when this verb is activated from the right click menu.
/// </summary>
/// <param name="user">The entity of the user opening this menu.</param>
/// <param name="component">The component instance for which this verb is being loaded.</param>
protected abstract void Activate(IEntity user, T component);
/// <inheritdoc />
public sealed override string GetText(IEntity user, IComponent component)
{
return GetText(user, (T) component);
}
/// <inheritdoc />
public sealed override VerbVisibility GetVisibility(IEntity user, IComponent component)
{
return GetVisibility(user, (T) component);
}
/// <inheritdoc />
public sealed override void Activate(IEntity user, IComponent component)
{
Activate(user, (T) component);
}
}
/// <summary>
/// This attribute should be used on <see cref="Verb"/> implementations nested inside component classes,
/// so that they're automatically detected.
/// </summary>
[AttributeUsage(AttributeTargets.Class, Inherited = false)]
public sealed class VerbAttribute : Attribute
{
}
public static class VerbUtility
{
// TODO: This is a quick hack. Verb objects should absolutely be cached properly.
// This works for now though.
public static IEnumerable<(IComponent, Verb)> GetVerbs(IEntity entity)
{
foreach (var component in entity.GetComponentInstances())
{
var type = component.GetType();
foreach (var nestedType in type.GetNestedTypes())
{
if (!typeof(Verb).IsAssignableFrom(nestedType) || nestedType.IsAbstract)
{
continue;
}
var verb = (Verb) Activator.CreateInstance(nestedType);
yield return (component, verb);
}
}
}
}
/// <summary>
/// Possible states of visibility for the verb in the right click menu.
/// </summary>
public enum VerbVisibility
{
/// <summary>
/// The verb will be listed in the right click menu.
/// </summary>
Visible,
/// <summary>
/// The verb will be listed, but it will be grayed out and unable to be clicked on.
/// </summary>
Disabled,
/// <summary>
/// The verb will not be listed in the right click menu.
/// </summary>
Invisible
}
}