Files
tbd-station-14/Content.Client/GameObjects/Components/Construction/ConstructionGhostComponent.cs
2019-04-15 21:11:38 -06:00

31 lines
1010 B
C#

using Content.Shared.Construction;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.ViewVariables;
namespace Content.Client.GameObjects.Components.Construction
{
public class ConstructionGhostComponent : Component
{
public override string Name => "ConstructionGhost";
[ViewVariables] public ConstructionPrototype Prototype { get; set; }
[ViewVariables] public ConstructorComponent Master { get; set; }
[ViewVariables] public int GhostID { get; set; }
public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
IComponent component = null)
{
base.HandleMessage(message, netChannel, component);
switch (message)
{
case ClientEntityClickMsg clickMsg:
Master.TryStartConstruction(GhostID);
break;
}
}
}
}