Files
tbd-station-14/Content.Server/GameObjects/Components/Nutrition/DrinkComponent.cs
DmitriyRubetskoy 9c26e0c5ba Async Interface IAfterInteract() (#2735)
* Async Interface

* Update Content.Server/GameObjects/Components/Fluids/MopComponent.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Changed the glassbeaker

* Update Content.Shared/Interfaces/GameObjects/Components/Interaction/IAfterInteract.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Update Content.Shared/Interfaces/GameObjects/Components/Interaction/IAfterInteract.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Interaction system fix

* Removed I from the interface

* Changed all implementations of the interface I could find

* all public void implementation fixed

* All built, no errors should remain

* Update Resources/Prototypes/Entities/Objects/Specific/chemistry.yml

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/GameObjects/Components/Portal/TeleporterComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/GameObjects/Components/ActionBlocking/HandcuffComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Commit based off Sloth's commentary

* Removed the Rag file from the PR

* Reverted sloth's commentary changes on the publcity of the function

* Injector component properly implemented interface

* Update Content.Server/GameObjects/Components/Fluids/MopComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/GameObjects/Components/Fluids/SprayComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

Co-authored-by: BlueberryShortcake <rubetskoy234@mail.ru>
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2020-12-17 18:45:04 +11:00

214 lines
7.6 KiB
C#

using System.Linq;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Body.Behavior;
using Content.Server.GameObjects.Components.Chemistry;
using Content.Server.GameObjects.Components.Fluids;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Audio;
using Content.Shared.Chemistry;
using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Body.Mechanism;
using Content.Shared.GameObjects.Components.Nutrition;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Server.GameObjects;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Random;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Nutrition
{
[RegisterComponent]
[ComponentReference(typeof(IAfterInteract))]
public class DrinkComponent : Component, IUse, IAfterInteract, ISolutionChange, IExamine, ILand
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
public override string Name => "Drink";
[ViewVariables]
private SolutionContainerComponent _contents;
[ViewVariables]
private string _useSound;
[ViewVariables]
private bool _defaultToOpened;
[ViewVariables(VVAccess.ReadWrite)]
public ReagentUnit TransferAmount { get; private set; } = ReagentUnit.New(2);
[ViewVariables(VVAccess.ReadWrite)]
public bool Opened { get; protected set; }
[ViewVariables]
public bool Empty => _contents.CurrentVolume.Float() <= 0;
private AppearanceComponent _appearanceComponent;
private string _soundCollection;
private bool _pressurized;
private string _burstSound;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _useSound, "useSound", "/Audio/Items/drink.ogg");
serializer.DataField(ref _defaultToOpened, "isOpen", false); // For things like cups of coffee.
serializer.DataField(ref _soundCollection, "openSounds", "canOpenSounds");
serializer.DataField(ref _pressurized, "pressurized", false);
serializer.DataField(ref _burstSound, "burstSound", "/Audio/Effects/flash_bang.ogg");
}
public override void Initialize()
{
base.Initialize();
Owner.TryGetComponent(out _appearanceComponent);
if (!Owner.TryGetComponent(out _contents))
{
_contents = Owner.AddComponent<SolutionContainerComponent>();
}
_contents.Capabilities = SolutionContainerCaps.AddTo | SolutionContainerCaps.RemoveFrom;
Opened = _defaultToOpened;
UpdateAppearance();
}
void ISolutionChange.SolutionChanged(SolutionChangeEventArgs eventArgs)
{
UpdateAppearance();
}
private void UpdateAppearance()
{
_appearanceComponent?.SetData(SharedFoodComponent.FoodVisuals.Visual, _contents.CurrentVolume.Float());
}
bool IUse.UseEntity(UseEntityEventArgs args)
{
if (!Opened)
{
//Do the opening stuff like playing the sounds.
var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(_soundCollection);
var file = _random.Pick(soundCollection.PickFiles);
EntitySystem.Get<AudioSystem>().PlayFromEntity(file, args.User, AudioParams.Default);
Opened = true;
return false;
}
if (_contents.CurrentVolume.Float() <= 0)
{
args.User.PopupMessage(Loc.GetString("{0:theName} is empty!", Owner));
return true;
}
return TryUseDrink(args.User);
}
//Force feeding a drink to someone.
async Task IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
TryUseDrink(eventArgs.Target, forced: true);
}
public void Examine(FormattedMessage message, bool inDetailsRange)
{
if (!Opened || !inDetailsRange)
{
return;
}
var color = Empty ? "gray" : "yellow";
var openedText = Loc.GetString(Empty ? "Empty" : "Opened");
message.AddMarkup(Loc.GetString("[color={0}]{1}[/color]", color, openedText));
}
private bool TryUseDrink(IEntity target, bool forced = false)
{
if (target == null || !_contents.CanRemoveSolutions)
{
return false;
}
if (!Opened)
{
target.PopupMessage(Loc.GetString("Open {0:theName} first!", Owner));
return false;
}
if (_contents.CurrentVolume.Float() <= 0)
{
if (!forced)
{
target.PopupMessage(Loc.GetString("{0:theName} is empty!", Owner));
}
return false;
}
if (!target.TryGetComponent(out IBody body) ||
!body.TryGetMechanismBehaviors<StomachBehavior>(out var stomachs))
{
return false;
}
var transferAmount = ReagentUnit.Min(TransferAmount, _contents.CurrentVolume);
var split = _contents.SplitSolution(transferAmount);
var firstStomach = stomachs.FirstOrDefault(stomach => stomach.CanTransferSolution(split));
// All stomach are full or can't handle whatever solution we have.
if (firstStomach == null)
{
_contents.TryAddSolution(split);
target.PopupMessage(Loc.GetString("You've had enough {0:theName}!", Owner));
return false;
}
if (_useSound != null)
{
EntitySystem.Get<AudioSystem>().PlayFromEntity(_useSound, target, AudioParams.Default.WithVolume(-2f));
}
target.PopupMessage(Loc.GetString("Slurp"));
UpdateAppearance();
// TODO: Account for partial transfer.
foreach (var (reagentId, quantity) in split.Contents)
{
if (!_prototypeManager.TryIndex(reagentId, out ReagentPrototype reagent)) continue;
split.RemoveReagent(reagentId, reagent.ReactionEntity(target, ReactionMethod.Ingestion, quantity));
}
firstStomach.TryTransferSolution(split);
return true;
}
void ILand.Land(LandEventArgs eventArgs)
{
if (_pressurized &&
!Opened &&
_random.Prob(0.25f) &&
Owner.TryGetComponent(out SolutionContainerComponent component))
{
Opened = true;
var solution = component.SplitSolution(component.CurrentVolume);
solution.SpillAt(Owner, "PuddleSmear");
EntitySystem.Get<AudioSystem>().PlayFromEntity(_burstSound, Owner,
AudioParams.Default.WithVolume(-4));
}
}
}
}