* Async Interface * Update Content.Server/GameObjects/Components/Fluids/MopComponent.cs Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * Changed the glassbeaker * Update Content.Shared/Interfaces/GameObjects/Components/Interaction/IAfterInteract.cs Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * Update Content.Shared/Interfaces/GameObjects/Components/Interaction/IAfterInteract.cs Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> * Interaction system fix * Removed I from the interface * Changed all implementations of the interface I could find * all public void implementation fixed * All built, no errors should remain * Update Resources/Prototypes/Entities/Objects/Specific/chemistry.yml Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/GameObjects/Components/Portal/TeleporterComponent.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/GameObjects/Components/ActionBlocking/HandcuffComponent.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Commit based off Sloth's commentary * Removed the Rag file from the PR * Reverted sloth's commentary changes on the publcity of the function * Injector component properly implemented interface * Update Content.Server/GameObjects/Components/Fluids/MopComponent.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/GameObjects/Components/Fluids/SprayComponent.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: BlueberryShortcake <rubetskoy234@mail.ru> Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
214 lines
7.6 KiB
C#
214 lines
7.6 KiB
C#
using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Body.Behavior;
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Server.GameObjects.Components.Fluids;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.Audio;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Body.Mechanism;
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using Content.Shared.GameObjects.Components.Nutrition;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Random;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Serialization;
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using Robust.Shared.Utility;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Nutrition
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{
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[RegisterComponent]
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[ComponentReference(typeof(IAfterInteract))]
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public class DrinkComponent : Component, IUse, IAfterInteract, ISolutionChange, IExamine, ILand
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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public override string Name => "Drink";
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[ViewVariables]
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private SolutionContainerComponent _contents;
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[ViewVariables]
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private string _useSound;
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[ViewVariables]
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private bool _defaultToOpened;
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[ViewVariables(VVAccess.ReadWrite)]
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public ReagentUnit TransferAmount { get; private set; } = ReagentUnit.New(2);
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Opened { get; protected set; }
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[ViewVariables]
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public bool Empty => _contents.CurrentVolume.Float() <= 0;
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private AppearanceComponent _appearanceComponent;
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private string _soundCollection;
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private bool _pressurized;
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private string _burstSound;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _useSound, "useSound", "/Audio/Items/drink.ogg");
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serializer.DataField(ref _defaultToOpened, "isOpen", false); // For things like cups of coffee.
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serializer.DataField(ref _soundCollection, "openSounds", "canOpenSounds");
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serializer.DataField(ref _pressurized, "pressurized", false);
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serializer.DataField(ref _burstSound, "burstSound", "/Audio/Effects/flash_bang.ogg");
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}
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public override void Initialize()
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{
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base.Initialize();
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Owner.TryGetComponent(out _appearanceComponent);
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if (!Owner.TryGetComponent(out _contents))
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{
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_contents = Owner.AddComponent<SolutionContainerComponent>();
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}
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_contents.Capabilities = SolutionContainerCaps.AddTo | SolutionContainerCaps.RemoveFrom;
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Opened = _defaultToOpened;
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UpdateAppearance();
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}
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void ISolutionChange.SolutionChanged(SolutionChangeEventArgs eventArgs)
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{
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UpdateAppearance();
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}
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private void UpdateAppearance()
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{
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_appearanceComponent?.SetData(SharedFoodComponent.FoodVisuals.Visual, _contents.CurrentVolume.Float());
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}
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bool IUse.UseEntity(UseEntityEventArgs args)
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{
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if (!Opened)
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{
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//Do the opening stuff like playing the sounds.
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var soundCollection = _prototypeManager.Index<SoundCollectionPrototype>(_soundCollection);
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var file = _random.Pick(soundCollection.PickFiles);
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EntitySystem.Get<AudioSystem>().PlayFromEntity(file, args.User, AudioParams.Default);
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Opened = true;
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return false;
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}
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if (_contents.CurrentVolume.Float() <= 0)
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{
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args.User.PopupMessage(Loc.GetString("{0:theName} is empty!", Owner));
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return true;
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}
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return TryUseDrink(args.User);
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}
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//Force feeding a drink to someone.
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async Task IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
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{
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TryUseDrink(eventArgs.Target, forced: true);
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}
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public void Examine(FormattedMessage message, bool inDetailsRange)
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{
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if (!Opened || !inDetailsRange)
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{
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return;
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}
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var color = Empty ? "gray" : "yellow";
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var openedText = Loc.GetString(Empty ? "Empty" : "Opened");
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message.AddMarkup(Loc.GetString("[color={0}]{1}[/color]", color, openedText));
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}
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private bool TryUseDrink(IEntity target, bool forced = false)
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{
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if (target == null || !_contents.CanRemoveSolutions)
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{
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return false;
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}
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if (!Opened)
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{
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target.PopupMessage(Loc.GetString("Open {0:theName} first!", Owner));
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return false;
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}
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if (_contents.CurrentVolume.Float() <= 0)
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{
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if (!forced)
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{
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target.PopupMessage(Loc.GetString("{0:theName} is empty!", Owner));
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}
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return false;
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}
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if (!target.TryGetComponent(out IBody body) ||
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!body.TryGetMechanismBehaviors<StomachBehavior>(out var stomachs))
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{
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return false;
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}
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var transferAmount = ReagentUnit.Min(TransferAmount, _contents.CurrentVolume);
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var split = _contents.SplitSolution(transferAmount);
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var firstStomach = stomachs.FirstOrDefault(stomach => stomach.CanTransferSolution(split));
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// All stomach are full or can't handle whatever solution we have.
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if (firstStomach == null)
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{
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_contents.TryAddSolution(split);
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target.PopupMessage(Loc.GetString("You've had enough {0:theName}!", Owner));
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return false;
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}
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if (_useSound != null)
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{
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EntitySystem.Get<AudioSystem>().PlayFromEntity(_useSound, target, AudioParams.Default.WithVolume(-2f));
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}
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target.PopupMessage(Loc.GetString("Slurp"));
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UpdateAppearance();
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// TODO: Account for partial transfer.
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foreach (var (reagentId, quantity) in split.Contents)
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{
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if (!_prototypeManager.TryIndex(reagentId, out ReagentPrototype reagent)) continue;
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split.RemoveReagent(reagentId, reagent.ReactionEntity(target, ReactionMethod.Ingestion, quantity));
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}
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firstStomach.TryTransferSolution(split);
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return true;
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}
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void ILand.Land(LandEventArgs eventArgs)
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{
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if (_pressurized &&
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!Opened &&
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_random.Prob(0.25f) &&
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Owner.TryGetComponent(out SolutionContainerComponent component))
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{
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Opened = true;
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var solution = component.SplitSolution(component.CurrentVolume);
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solution.SpillAt(Owner, "PuddleSmear");
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EntitySystem.Get<AudioSystem>().PlayFromEntity(_burstSound, Owner,
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AudioParams.Default.WithVolume(-4));
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}
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}
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}
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}
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