Files
tbd-station-14/Content.Server/GameObjects/Components/Items/RCD/RCDAmmoComponent.cs
DmitriyRubetskoy 9c26e0c5ba Async Interface IAfterInteract() (#2735)
* Async Interface

* Update Content.Server/GameObjects/Components/Fluids/MopComponent.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Changed the glassbeaker

* Update Content.Shared/Interfaces/GameObjects/Components/Interaction/IAfterInteract.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Update Content.Shared/Interfaces/GameObjects/Components/Interaction/IAfterInteract.cs

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Interaction system fix

* Removed I from the interface

* Changed all implementations of the interface I could find

* all public void implementation fixed

* All built, no errors should remain

* Update Resources/Prototypes/Entities/Objects/Specific/chemistry.yml

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/GameObjects/Components/Portal/TeleporterComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/GameObjects/Components/ActionBlocking/HandcuffComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Commit based off Sloth's commentary

* Removed the Rag file from the PR

* Reverted sloth's commentary changes on the publcity of the function

* Injector component properly implemented interface

* Update Content.Server/GameObjects/Components/Fluids/MopComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/GameObjects/Components/Fluids/SprayComponent.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

Co-authored-by: BlueberryShortcake <rubetskoy234@mail.ru>
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2020-12-17 18:45:04 +11:00

57 lines
1.9 KiB
C#

using System;
using System.Threading.Tasks;
using Content.Server.Interfaces.GameObjects.Components.Items;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using Robust.Shared.Serialization;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Items.RCD
{
[RegisterComponent]
public class RCDAmmoComponent : Component, IAfterInteract, IExamine
{
public override string Name => "RCDAmmo";
//How much ammo we refill
[ViewVariables(VVAccess.ReadWrite)] private int refillAmmo = 5;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref refillAmmo, "refillAmmo", 5);
}
public void Examine(FormattedMessage message, bool inDetailsRange)
{
message.AddMarkup(Loc.GetString("It holds {0} charges.", refillAmmo));
}
public async Task AfterInteract(AfterInteractEventArgs eventArgs)
{
if (eventArgs.Target == null || !eventArgs.Target.TryGetComponent(out RCDComponent rcdComponent) || !eventArgs.User.TryGetComponent(out IHandsComponent hands))
{
return;
}
if (rcdComponent.maxAmmo - rcdComponent._ammo < refillAmmo)
{
rcdComponent.Owner.PopupMessage(eventArgs.User, Loc.GetString("The RCD is full!"));
return;
}
rcdComponent._ammo = Math.Min(rcdComponent.maxAmmo, rcdComponent._ammo + refillAmmo);
rcdComponent.Owner.PopupMessage(eventArgs.User, Loc.GetString("You refill the RCD."));
//Deleting a held item causes a lot of errors
hands.Drop(Owner, false);
Owner.Delete();
}
}
}