Files
tbd-station-14/Content.Server/GameObjects/Components/Destructible/DestructibleThresholdReachedMessage.cs
DrSmugleaf 02bca4c0d8 Damage rework (#2525)
* Make damage work through messages and events, make destructible not inherit ruinable or reference damageable

* Copy sound logic to destructible component for now

* Fix typo

* Fix prototype error

* Remove breakable component damageable reference

* Remove breakable construction reference

* Remove ruinable component

* Move thresholds to individual components and away from damageable

* Add threshold property to damageable component code

* Add thresholds to destructible component, add states to damageable, remove damage container, fix up mob states

* Being alive isn't normal

* Fix not reading the id

* Merge fixes

* YAML fixes

* Grammar moment

* Remove unnecessary dependency

* Update thresholds doc

* Change naming of thresholds to states in MobStateComponent

* Being alive is once again normal

* Make DamageState a byte

* Bring out classes structs and enums from DestructibleComponent

* Add test for destructible thresholds

* Merge fixes

* More merge fixes and fix rejuvenate test

* Remove IMobState.IsConscious

* More merge fixes someone please god review this shit already

* Fix rejuvenate test

* Update outdated destructible in YAML

* Fix repeatedly entering the current state

* Fix repeatedly entering the current state, add Threshold.TriggersOnce and expand test

* Update saltern
2020-12-07 14:52:55 +01:00

30 lines
930 B
C#

using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Destructible
{
public class DestructibleThresholdReachedMessage : ComponentMessage
{
public DestructibleThresholdReachedMessage(DestructibleComponent parent, Threshold threshold, int totalDamage, int thresholdAmount)
{
Parent = parent;
Threshold = threshold;
TotalDamage = totalDamage;
ThresholdAmount = thresholdAmount;
}
public DestructibleComponent Parent { get; }
public Threshold Threshold { get; }
/// <summary>
/// The amount of total damage currently had that triggered this threshold.
/// </summary>
public int TotalDamage { get; }
/// <summary>
/// The amount of damage at which this threshold triggers.
/// </summary>
public int ThresholdAmount { get; }
}
}